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「中秋系列」天上掉月饼啦,还不赶紧捡!基于Pygame的中秋小游戏

一只程序媛呀 171

前言:

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​​​​​导语

好消息!下一个假期已经在路上了,正在向我们招手呢!

大家只要再坚持5天

就能迎来中秋小长假啦~

​“海上生明月,天涯共此时”

又是一年中秋至!快跟着小编来看看怎么寓教于乐吧~~

今天带大家编写一款应时应景的中秋小游戏!

​​正文

​准备好相应的素材如下:

​环境安装:

Python3.6、pycharm2021、游戏模块Pygame。

安装:pip install  pygame

​初始化游戏加载素材:

def initGame():     pygame.init()    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('中秋月饼小游戏')    game_images = {}    for key, value in cfg.IMAGE_PATHS.items():        if isinstance(value, list):            images = []            for item in value: images.append(pygame.image.load(item))            game_images[key] = images        else:            game_images[key] = pygame.image.load(value)    game_sounds = {}    for key, value in cfg.AUDIO_PATHS.items():        if key == 'bgm': continue        game_sounds[key] = pygame.mixer.Sound(value)    return screen, game_images, game_sounds

主函数定义:

def main():    # 初始化    screen, game_images, game_sounds = initGame()    # 播放背景音乐    pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])    pygame.mixer.music.play(-1, 0.0)    # 字体加载    font = pygame.font.Font(cfg.FONT_PATH, 40)    # 定义hero    hero = Hero(game_images['hero'], position=(375, 520))    # 定义掉落组    food_sprites_group = pygame.sprite.Group()    generate_food_freq = random.randint(10, 20)    generate_food_count = 0    # 当前分数/历史最高分    score = 0    highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())    # 游戏主循环    clock = pygame.time.Clock()    while True:        # --填充背景        screen.fill(0)        screen.blit(game_images['background'], (0, 0))        # --倒计时信息        countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)        countdown_text = font.render(countdown_text, True, (0, 0, 0))        countdown_rect = countdown_text.get_rect()        countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]        screen.blit(countdown_text, countdown_rect)        # --按键检测        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()        key_pressed = pygame.key.get_pressed()        if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:            hero.move(cfg.SCREENSIZE, 'left')        if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:            hero.move(cfg.SCREENSIZE, 'right')        # --随机生成        generate_food_count += 1        if generate_food_count > generate_food_freq:            generate_food_freq = random.randint(10, 20)            generate_food_count = 0            food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)            food_sprites_group.add(food)        # --更新掉落        for food in food_sprites_group:            if food.update(): food_sprites_group.remove(food)        # --碰撞检测        for food in food_sprites_group:            if pygame.sprite.collide_mask(food, hero):                game_sounds['get'].play()                food_sprites_group.remove(food)                score += food.score                if score > highest_score: highest_score = score        # --画hero        hero.draw(screen)        # --画        food_sprites_group.draw(screen)        # --显示得分        score_text = f'Score: {score}, Highest: {highest_score}'        score_text = font.render(score_text, True, (0, 0, 0))        score_rect = score_text.get_rect()        score_rect.topleft = [5, 5]        screen.blit(score_text, score_rect)        # --判断游戏是否结束        if pygame.time.get_ticks() >= 90000:            break        # --更新屏幕        pygame.display.flip()        clock.tick(cfg.FPS)    # 游戏结束, 记录最高分并显示游戏结束画面    fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')    fp.write(str(highest_score))    fp.close()    return showEndGameInterface(screen, cfg, score, highest_score)

定义月饼、灯笼等掉落:

import pygameimport randomclass Food(pygame.sprite.Sprite):    def __init__(self, images_dict, selected_key, screensize, **kwargs):        pygame.sprite.Sprite.__init__(self)        self.screensize = screensize        self.image = images_dict[selected_key]        self.mask = pygame.mask.from_surface(self.image)        self.rect = self.image.get_rect()        self.rect.left, self.rect.bottom = random.randint(20, screensize[0]-20), -10        self.speed = random.randrange(5, 10)        self.score = 1 if selected_key == 'gold' else 5    '''更新食物位置'''    def update(self):        self.rect.bottom += self.speed        if self.rect.top > self.screensize[1]:            return True        return False

定义接月饼的人物:

import pygameclass Hero(pygame.sprite.Sprite):    def __init__(self, images, position=(375, 520), **kwargs):        pygame.sprite.Sprite.__init__(self)        self.images_right = images[:5]        self.images_left = images[5:]        self.images = self.images_right.copy()        self.image = self.images[0]        self.mask = pygame.mask.from_surface(self.image)        self.rect = self.image.get_rect()        self.rect.left, self.rect.top = position        self.diretion = 'right'        self.speed = 8        self.switch_frame_count = 0        self.switch_frame_freq = 1        self.frame_index = 0    '''左右移动hero'''    def move(self, screensize, direction):        assert direction in ['left', 'right']        if direction != self.diretion:            self.images = self.images_left.copy() if direction == 'left' else self.images_right.copy()            self.image = self.images[0]            self.diretion = direction            self.switch_frame_count = 0        self.switch_frame_count += 1        if self.switch_frame_count % self.switch_frame_freq == 0:            self.switch_frame_count = 0            self.frame_index = (self.frame_index + 1) % len(self.images)            self.image = self.images[self.frame_index]        if direction == 'left':            self.rect.left = max(self.rect.left-self.speed, 0)        else:            self.rect.left = min(self.rect.left+self.speed, screensize[0])    '''画到屏幕上'''    def draw(self, screen):        screen.blit(self.image, self.rect)

游戏结束界面:设置的一分30秒结束接到多少就是多少分数。

import sysimport pygame'''游戏结束画面'''def showEndGameInterface(screen, cfg, score, highest_score):    # 显示的文本信息设置    font_big = pygame.font.Font(cfg.FONT_PATH, 60)    font_small = pygame.font.Font(cfg.FONT_PATH, 40)    text_title = font_big.render(f"Time is up!", True, (255, 0, 0))    text_title_rect = text_title.get_rect()    text_title_rect.centerx = screen.get_rect().centerx    text_title_rect.centery = screen.get_rect().centery - 100    text_score = font_small.render(f"Score: {score}, Highest Score: {highest_score}", True, (255, 0, 0))    text_score_rect = text_score.get_rect()    text_score_rect.centerx = screen.get_rect().centerx    text_score_rect.centery = screen.get_rect().centery - 10    text_tip = font_small.render(f"Enter Q to quit game or Enter R to restart game", True, (255, 0, 0))    text_tip_rect = text_tip.get_rect()    text_tip_rect.centerx = screen.get_rect().centerx    text_tip_rect.centery = screen.get_rect().centery + 60    text_tip_count = 0    text_tip_freq = 10    text_tip_show_flag = True    # 界面主循环    clock = pygame.time.Clock()    while True:        screen.fill(0)        for event in pygame.event.get():            if event.type == pygame.QUIT:                pygame.quit()                sys.exit()            elif event.type == pygame.KEYDOWN:                if event.key == pygame.K_q:                    return False                elif event.key == pygame.K_r:                    return True        screen.blit(text_title, text_title_rect)        screen.blit(text_score, text_score_rect)        if text_tip_show_flag:            screen.blit(text_tip, text_tip_rect)        text_tip_count += 1        if text_tip_count % text_tip_freq == 0:            text_tip_count = 0            text_tip_show_flag = not text_tip_show_flag        pygame.display.flip()        clock.tick(cfg.FPS)

​游戏界面:

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​​​​​总结

好啦!今天的游戏更新跟中秋主题一次性写完啦!嘿嘿~机智如我!

​制作不易,记得一键三连哦!! 如需打包完整的源码+素材压缩包:

Python新手安装包、免费激活码、等等更多Python资料 源码基地:#私信小编06#即可免费领取哦!!

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