前言:
此时兄弟们对“css世界下载”大致比较珍视,兄弟们都想要知道一些“css世界下载”的相关资讯。那么小编也在网络上搜集了一些关于“css世界下载””的相关文章,希望咱们能喜欢,姐妹们快快来了解一下吧!UPDATE (Aug 25): Snapshot 5 is shipped! Try it out and give us feedback! Scroll down for changelog and download link.
更新(8 月 25 日):第五个快照来了!来试试,然后给我们一点反馈!改动和下载链接在下面。
Changes in experimental snapshot 5 compared to snapshot 4
实验性快照 5 相对于实验性快照 4 的改动
Peakier peaks! In some areas mountains have jagged peaks, like in the beloved bedrock beta mountains.
山峰更高耸了!像颇受好评的基岩版 beta 的山峰一样,现在某些山峰会有锯齿状突起了。
Made mountain areas and peak biomes slightly larger on average.
山地和山峰群系现在总体来说面积更大了。
Raised the average mountain height, fixing an unintentional change from snapshot 4 that made mountains lower and smoother. But then we had to lower the mountain height again to fit the peakier peaks, so maybe it evens out. We deliberately avoid having peaks or mountains that go above y260 or so, because we want players to have space to build cool stuff on the peaks. So any peaks that try to sneak too high up get mercilessly cut off into a plateau.
提升了平均山地高度,修复了实验性快照 4 中不小心让山峰更矮更平滑的问题。然后我们又要调低山地的高度,来让山峰更高,所以可能就抵消了。我们故意避免让山地和山峰超过 y=260 左右的高度,这样玩家才能在山峰上建点什么东西。如果某些不听话的山地试图再窜高,就会被无情地削成高原。
Fossils with diamonds no longer generate above deepslate level.
有钻石的化石不再在高于深板岩层生成。
Moved swamps slightly more inland, since they were leaking murky swamp water into the ocean. Oceans are happy about this, swamps are a bit grumpy. Also swamp trees can grow in slightly deeper water than before, so swamp lakes should be less barren.
给沼泽稍微搬家到了内陆,因为它们会把脏兮兮的泥水漏进海洋。海洋很开心,沼泽有些小怨气。以及,沼泽中的树现在会稍微扎根深一点了,所以沼泽湖泊会更有生机一些。
Cave carvers can carve through red sand and calcite, so those blocks aren't left hanging in the air.
雕刻器洞穴现在可以雕刻红沙和方解石了,这样这些方块就不会悬空了。
Tweaked the depth of rivers and the steepness of river banks. They are less likely to be super deep or get choked off in flat areas. Also rivers integrate better with swamps, the river tends to get shallow and merge with the swamp instead of carving through. Swamps like that, feels less disruptive.
调整了河流的深度和河岸的陡峭程度。河流现在不太可能在超级深,以至于在平地显得不合群了。河流和沼泽融合得更好了,它们现在会吞噬沼泽或和沼泽合并,而不是钻条洞过去。沼泽很喜欢这个,不那么违和了。
Small lakes features are no longer placed in dry and hot biomes (desert, savanna, badlands). Reduced the number of lake feature placements in other biomes.
小湖泊地物现在不会在干燥炎热的群系(沙漠、热带草原和恶地)中放置了。减少了湖泊地物在其他群系中放置的概率。
Small hills and overhangs (3d noise in tech speak) generate more often in flat areas, like in snapshot 3. This was accidentally removed in snapshot 4, causing flat areas to be a bit too flat and featureless.
小山坡和悬空山(技术上的说法就是三维噪声)在平地中生成更频繁了。这个特性在实验性快照 4 中不小心被移除了,因此平地就会显得过于平坦乏味。
Reduced the amount of shattered terrain and shattered savanna biome, replacing some of that space with flatter beaches instead.
减少了破碎的地形和破碎的热带草原群系,并将其以更加平坦的沙滩代替。
Water springs can generate in more types of blocks such as dirt and snow, increasing the likelihood of small mountain streams and waterfalls. Also added springs to lush caves.
涌泉会在更多的方块中生成,例如泥土和雪块,增加了山间小泉和瀑布生成的几率。另外繁茂洞穴现在会生成涌泉了。
Fixed an indent in the code. Doesn't matter at all so I don't know why I'm mentioning it here.
修复了代码里让人极其难受的一个小缩进错误啊啊啊啊啊啊啊啊。其实没有什么问题,我也不知道为什么更新日志会有这个。
Made badlands slightly smaller on average. Just a bit. But don't worry they still tend to be quite big.
让恶地稍微变小了一点。就一点,它们还是会很大的,别担心。
Added (well, re-added) jungle edge biome. If we keep it we'll probably rename it though, because it isn't really an edge biome any more.
加入了(好吧,重新加入了)丛林边缘群系。如果我们保留这个群系的话我们大概会给它重新起个名字,因为它已经不是边缘群系了。
Tweaked mushroom fields biome so it matches the shape of the islands better.
调整了蘑菇岛群系,这样蘑菇岛就更加像个岛的样子了。
Dripstone caves biome place stone surface instead of grass surface when leaking out of cave entrances. This should make dripstone cave entrances less grassy.
溶洞群系会在超出洞穴入口范围时放置石头,而不是草。这样应该就可以让溶洞的入口不那么草了。
Removed the height-based spawning change that was made in snapshot 3. We appreciate the community discussions about this. We decided to undo the change for now and will come back to this when we have more time.
移除了实验性快照 3 做出的高度怪物生成调整。我们对社区对此的讨论表示感谢。我们决定暂时先撤销这个改动,等有时间的时候我们会再细调。
How do I get the experimental snapshot?
我该如何获取实验性快照?
Installation
安装
关于如何安装实验性快照的可视化指南,参见这个附有精心配图的教程! 或者, 请按以下步骤操作:
Download this zip file
下载这个 zip 文件
Unpack the folder into your “ versions ” folder of your local Minecraft application data folder (see below if you are confused)
将其中的文件夹解压到您本地 Minecraft 文件夹的“versions”子文件夹中(如果您有疑问,请参见下文)
Create a new launch configuration in the launcher and select the “pending 1.18_experimental-snapshot-5.zip” version
在启动器中新建启动配置,选择“pending 1.18_experimental-snapshot-5.zip”版本
Start the game and the remaining files will be downloaded
直接开始游戏,游戏剩余的文件将被自动下载
Play in a new world!This version is not compatible with other snapshots!
开始游玩新世界吧!注意此版本与其他快照不兼容!
Finding the Minecraft application data folder
如何找到Minecraft应用数据文件夹
Windows: Press Win+R and type %appdata%\.minecraft and press Ok
Windows系统:按 Win+R 并输入 %appdata%\.minecraft ,点击确定
Mac OS X: In Finder,in the Go menu,select “ Go to Folder ” and enter ~/Library/Application Support/minecraft
Mac OS X系统: Mac OS X : 在访达的“前往”菜单中,选择“前往文件夹”并输入 ~/Library/Application Support/minecraft,然后按“前往”。
Linux: ~/.minecraft or /home/<your username>/.minecraft/
Linux系统: ~/.minecraft 或 /home/<your username>/.minecraft/
Having trouble? Check this visual overview.
有疑惑? 请查阅这个概述。
What about the previous Caves & Cliffs preview datapack?
之前的洞穴与山崖预览数据包怎么样了?
These changes are too big for a datapack, that's why we're doing it in a separate experimental snapshot. So for now, the experimental snapshot serves the same purpose as the datapack did before.
这次的更新对于一个数据包来说太大了,这就是为什么我们要把它放进一个单独的实验快照里。现在,实验性快照和以前的数据包功能一样。
Can I open old worlds in this experimental snapshot?
我可以在这个快照中打开旧存档吗?
No, experimental snapshots can only open worlds that were created in the same version. Later on in the actual 1.18 release you will be able to open 1.17 worlds.
不行,实验性快照只能打开在这个快照中创建的世界。在之后的1.18 版本中您将能够加载 1.17 的世界。
What about Bedrock?
基岩版呢?
An earlier version of experimental Caves & Cliffs world generation is available on Minecraft Bedrock. You can read about it here. We are working hard to get this new version of world generation to Bedrock betas soon.
Minecraft基岩版上提供了早期版本的实验性洞穴和悬崖世界生成选项。你可以在这里查阅相关信息。我们正在努力让这个新版本的世界生成器尽快加入基岩版测试版。
How do I give feedback?
我该如何反馈?
Use the feedback site or this Reddit post .
使用反馈网站或者这个 Reddit 帖子(;target=https%3A%2F%2F)。
We are mostly interested in feedback about the new world generation overall, and what it is like to play in it. We are also looking for feedback on the updated mob spawning. We changed so that mobs only spawn in complete darkness in order to make it easier to spawn-proof the new larger caves.
我们最感兴趣的是关于新世界生成器的整体反响,以及游玩感受??。我们也在收集关于更新后的怪物生成机制相关的反馈。我们设定怪物只在完全黑暗的情况下生成,以便防止新的更大的洞穴过量刷怪。
New feature requests are not so useful at this point, since the scope of the Caves & Cliffs update is already large enough and we want to focus on finishing the features that we've already announced.
新功能请求现在将不会受理,因为洞穴与山崖更新的范围已经足够大,我们希望专注于完善我们已经发布的功能。
Note that we don’t use the bug tracker for experimental snapshots.
请注意,我们不将漏洞跟踪器用于实验性快照。
When will these features show up in the normal snapshots?
这些功能什么时候会出现在普通快照中?
1.18 snapshots will probably start sometime around September.
1.18 的快照可能会在 9 月份左右的某个时间点开始推出。
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【电量量 译自官网 2021 年 07 月 13 日发布的 New world generation in Java available for testing;原作者 Henrik Kniberg】
【原贴地址:】原帖作者:电量量
标签: #css世界下载