前言:
现在我们对“结构体返回值用什么接受”大致比较讲究,各位老铁们都想要知道一些“结构体返回值用什么接受”的相关文章。那么小编也在网络上搜集了一些关于“结构体返回值用什么接受””的相关知识,希望小伙伴们能喜欢,咱们一起来了解一下吧!F.21: To return multiple "out" values, prefer returning a struct or tuple(如果需要返回多个输出值,最好返回结构体或者tuple)
Reason(原因)
A return value is self-documenting as an "output-only" value. Note that C++ does have multiple return values, by convention of using a tuple (including pair), possibly with the extra convenience of tie at the call site. Prefer using a named struct where there are semantics to the returned value. Otherwise, a nameless tuple is useful in generic code.
返回值本身就表明了自己是一个只用作输出的值。注意C++是可以同时返回多个值的,通常是使用tuple(包括pair),调用者还可以利用tie获得额外的便利性。如果返回值有特定的含义时使用命名的结构体会更好。否则无名的tuple会更适合一般的代码。
译者注:tie是C++11导入的新特性,可以用于解构tuple元素。具体示例可以参照
Example(示例)
// BAD: output-only parameter documented in a commentint f(const string& input, /*output only*/ string& output_data){ // ... output_data = something(); return status;}// GOOD: self-documentingtuple<int, string> f(const string& input){ // ... return make_tuple(status, something());}
译者注:类似的返回多值的做法在其他语言(例如Python)中已经广泛使用。
C++98's standard library already used this style, because a pair is like a two-element tuple. For example, given a set<string> my_set, consider:
C++98的标准库中已经使用这种风格,因为pair就像2个元素的tuple。例如,假设有一个set<string> my_set,考虑下面的代码:
// C++98result = my_set.insert("Hello");if (result.second) do_something_with(result.first); // workaround
With C++11 we can write this, putting the results directly in existing local variables:使用C++11你可以这样写,直接将结果放入已经存在的局部变量。
Sometype iter; // default initialize if we haven't alreadySomeothertype success; // used these variables for some other purposetie(iter, success) = my_set.insert("Hello"); // normal return valueif (success) do_something_with(iter);
With C++17 we are able to use "structured bindings" to declare and initialize the multiple variables:
使用C++17,我们可以使用结构化绑定功能定义和初始化多个值:
if (auto [ iter, success ] = my_set.insert("Hello"); success) do_something_with(iter);
Exception(例外)
Sometimes, we need to pass an object to a function to manipulate its state. In such cases, passing the object by reference T& is usually the right technique. Explicitly passing an in-out parameter back out again as a return value is often not necessary. For example:
有时我们需要向函数传递一个对象以便控制这个对象的状态。在这种情况下,使用引用T&传递对象通常是正确的方式。一般不需要一方面明确地传递一个输入/输出参数,另一方面却通过返回值输出。例如:
istream& operator>>(istream& is, string& s); // much like std::operator>>()for (string s; cin >> s; ) { // do something with line}
译者注:这里说的应该是s。is由于需要支持连续的>>,需要作为返回值返回。
Here, both s and cin are used as in-out parameters. We pass cin by (non-const) reference to be able to manipulate its state. We pass s to avoid repeated allocations. By reusing s (passed by reference), we allocate new memory only when we need to expand s's capacity. This technique is sometimes called the "caller-allocated out" pattern and is particularly useful for types, such as string and vector, that needs to do free store allocations.
这里s和cin都用作输入/输出参数。我们通过(非常量)引用传递cin以便控制它的状态。我们传递s以避免重复申请内存。通过重用s(通过引用传递),我们只是在需要扩充s的容量时重新申请内存。这个技术有时被称为“用户申请的输出”模式,这种方式特别适用于类似string和vector那样的类型,它们需要释放申请到的存储空间。
To compare, if we passed out all values as return values, we would something like this:
作为比较,如果我们使用返回值传出所有值,差不多需要这样做:
pair<istream&, string> get_string(istream& is); // not recommended{ string s; is >> s; return {is, s};}for (auto p = get_string(cin); p.first; ) { // do something with p.second}
We consider that significantly less elegant with significantly less performance.
我们认为这种做法明显不够优雅,也不够高效。
For a truly strict reading of this rule (F.21), the exception isn't really an exception because it relies on in-out parameters, rather than the plain out parameters mentioned in the rule. However, we prefer to be explicit, rather than subtle.
如果真正严格地理解这条准则(F.21), 这个例外并不是真的例外,因为它依赖于输入/输出参数,而不是本准则提到的简单的输出参数。然而我们强调的是明确而不是隐含地传递的情况。
Note(注意)
In many cases, it may be useful to return a specific, user-defined type. For example:很多情况下,传递一个明确的,用户定义的类型可能是有用的。例如:
struct Distance { int value; int unit = 1; // 1 means meters};Distance d1 = measure(obj1); // access d1.value and d1.unitauto d2 = measure(obj2); // access d2.value and d2.unitauto [value, unit] = measure(obj3); // access value and unit; somewhat redundant // to people who know measure()auto [x, y] = measure(obj4); // don't; it's likely to be confusing
译者注:代码中[x,y]的用法是C++17中引入的结构化绑定(structred binding)
The overly-generic pair and tuple should be used only when the value returned represents independent entities rather than an abstraction.一般的pair和tuple应该只被用于返回值表现独立实体(数据之间没什么内在联系)的情况,而不是表现某种抽象。
Another example, use a specific type along the lines of variant<T, error_code>, rather than using the generic tuple.另外一个例子,使用和variant<T, error_code>类似的特定类型,而不是使用一般的tuple。
译者注:variant是C++17引入的新特性。这个例子可以看做抽象之外的另一种包含明确意义的情况。
Enforcement(实施建议)
Output parameters should be replaced by return values. An output parameter is one that the function writes to, invokes a non-const member function, or passes on as a non-const.应该使用返回值代替输出参数。输出参数可以是函数写入动作的对象,调用一个非常量成员函数,或者作为一个非常量传递。
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