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原生JavaScript写的点击星星评分的简单功能

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前言:

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点击五角星评分这功能挺有意思也挺简单的,试着用原生JavaScript写了一个。 JS、CSS都放在HTML文档里在一起了,简单的东西就不分开啦,请高手们多指正哈。


打分的五角星 :)

点击五角星打分,我搞得是评分从0-5,五个星星。其实评分范围和用几个星星,自己可以随便定的说。五角星是用的float浮动排成的一排,百分比定的宽度。点击星星评分后,分值存储在nowI变量里了,取出来挺方便。还有标题字体大小没做移动端适配,用的em单位。不过已经white-space:nowrap 不让它换行了。写上代码,哈哈:

<!DOCTYPE html>

<html>

<head>

<meta charset="UTF-8">

<title>评分小星星</title>

<style>

body{

margin:0;

padding:0;

/* text-align: center; */

}

.clearfix:after {

display: block;

content: "";

clear: both;

height: 0;

}

.fl {

float: left;

}

.fr {

float: right;

}

.scoreEvaluation {

width:50%;

margin-left:25%;

margin-top:2rem;

/*

margin-left:auto;

margin-right:auto;

*/

}

.scoringDevice {

width: 100%;

white-space: nowrap;

padding-right: 4%;

}

.scoreEvaluation .title {

white-space: nowrap;

font-size: 2em;

font-weight:bold;

margin-bottom: 1.5rem;

color:#ffa500;

/* text-align: left; */

}

.scoringDevice img {

display: block;

width: 15%;

margin-right: 5%;

height: auto;

cursor: pointer;

}

</style>

</head>

<body>

<div class="scoreEvaluation">

<div class="title">分数评价</div>

<div class="scoringDevice clearfix">

<img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='1' onclick="scoreFunc(event)" />

<img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='2' onclick="scoreFunc(event)" />

<img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='3' onclick="scoreFunc(event)" />

<img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='4' onclick="scoreFunc(event)" />

<img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='5' onclick="scoreFunc(event)" />

</div>

</div>

<script>

//评分使用的变量

ScoreBl = true;

scoreI = null;

scoreImgs = [];

// 点击进行评分

function scoreFunc(event) {

if (ScoreBl) {

scoreImgs = document.getElementsByClassName('scoreImg');

}

var e = event || window.event;

var target = e.target || e.srcElement;

var x = target.getAttribute('data-index');

// 点击后的分数存放在变量nowI里了

var nowI = parseInt(x, 10);

var i;

if (nowI != scoreI) {

scoreI = nowI;

for (i = 0, len = scoreImgs.length; i < len; i++) {

scoreImgs[i].src = "icon/empty-pentagram.png";

}

for (i = 0; i < nowI; i++) {

scoreImgs[i].src = "icon/pentagram.png";

}

} else {

scoreI = 0;

for (i = 0, len = scoreImgs.length; i < len; i++) {

scoreImgs[i].src = "icon/empty-pentagram.png";

}

}

}

</script>

</body>

</html>

用插入代码块这样写进去后回车换行都消失啦,都挤到一起了。看着是用了code标签包裹的,应该是因为这个所以才没有换行了不:

<!DOCTYPE html><html><head> <meta charset="UTF-8"> <title>评分小星星</title> <style>   body{       margin:0;       padding:0;    /* text-align: center; */    }   .clearfix:after {        display: block;        content: "";        clear: both;        height: 0;    }    .fl {        float: left;    }    .fr {        float: right;    }    .scoreEvaluation {        width:50%;               margin-left:25%;        margin-top:2rem;    /*        margin-left:auto;        margin-right:auto;    */    }    .scoringDevice {        width: 100%;        white-space: nowrap;        padding-right: 4%;    }    .scoreEvaluation .title {        white-space: nowrap;        font-size: 2em;        font-weight:bold;        margin-bottom: 1.5rem;        color:#ffa500;     /* text-align: left; */    }    .scoringDevice img {        display: block;        width: 15%;        margin-right: 5%;        height: auto;        cursor: pointer;    } </style></head><body>    <div class="scoreEvaluation">        <div class="title">分数评价</div>        <div class="scoringDevice clearfix">            <img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='1' onclick="scoreFunc(event)" />            <img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='2' onclick="scoreFunc(event)" />            <img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='3' onclick="scoreFunc(event)" />            <img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='4' onclick="scoreFunc(event)" />            <img src="icon/empty-pentagram.png" alt="分数" class="scoreImg fl" data-index='5' onclick="scoreFunc(event)" />        </div>    </div>  <script>  //评分使用的变量    ScoreBl = true;    scoreI = null;    scoreImgs = [];  // 点击进行评分    function scoreFunc(event) {        if (ScoreBl) {            scoreImgs = document.getElementsByClassName('scoreImg');        }        var e = event || window.event;        var target = e.target || e.srcElement;        var x = target.getAttribute('data-index');     // 点击后的分数存放在变量nowI里了        var nowI = parseInt(x, 10);        var i;        if (nowI != scoreI) {            scoreI = nowI;            for (i = 0, len = scoreImgs.length; i < len; i++) {                scoreImgs[i].src = "icon/empty-pentagram.png";            }            for (i = 0; i < nowI; i++) {                scoreImgs[i].src = "icon/pentagram.png";            }        } else {            scoreI = 0;            for (i = 0, len = scoreImgs.length; i < len; i++) {                scoreImgs[i].src = "icon/empty-pentagram.png";            }        }    }  </script></body></html>    

好像javascript的语法里大多是在每个for循环的语句1中直接定义计数变量var i和赋初值,我是几个for循环都用的同一个变量 i ,这样子也没错呢,囧。感觉还是C语言的语法简单哈。

五角星


五角星


五角星

标签: #js点击屏幕