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程序员自制游戏:超级玛丽100%真实版,能把你玩哭了!「附源码」

一只程序媛呀 264

前言:

目前朋友们对“用代码做超级玛丽”大致比较着重,兄弟们都需要剖析一些“用代码做超级玛丽”的相关知识。那么小编也在网络上搜集了一些关于“用代码做超级玛丽””的相关文章,希望大家能喜欢,同学们一起来了解一下吧!

导语

哈喽!哈喽!我是木木子,今日游戏更新——超级玛丽华丽上线啦!

“超级玛丽”有多少人还记得这款经典游戏?对于90、00后应该不大熟悉,但多多少少印象中见过

那个戴帽子的大胡子穿着背带裤的马里奥!

​​

这款游戏1985年发售,因上手简单、情节有趣等因素迅速走红!

陪伴70后、80后走过了青涩难忘的童年超级玛丽成了大家心目中的经典!

如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~

今天木木子就带着大家自制一款超级玛丽游戏,还原度超高哦~还在等什么动动手就能拥有属于自

己的”超级玛丽“游戏呢,赶快学起来吧‍‍~

正文

嗯呐~写游戏Python还是用的Pygame模块啦

1)准备中

1.1环境安装

Python3、Pycharm、Pygame模块很多自带的模块等。

模块安装统一用的豆瓣镜像源:​

pip install -i  +模块名。

1.2图片素材+背景音乐+字体(可修改)

2)开始敲代码

2.1 运行程序:mario_level_1.py。

#!/usr/bin/env python__author__ = '超级玛丽-源码基地:#959755565#'"""This is an attempt to recreate the first level ofSuper Mario Bros for the NES."""import sysimport pygame as pgfrom data.main import mainimport cProfileif __name__=='__main__':    main()    pg.quit()    sys.exit()

2.2 配置音乐文字等setup.py。

__author__ = 'Python源码基地:#959755565#人'"""This module initializes the display and creates dictionaries of resources."""import osimport pygame as pgfrom . import toolsfrom .import constants as cORIGINAL_CAPTION = c.ORIGINAL_CAPTIONos.environ['SDL_VIDEO_CENTERED'] = '1'pg.init()pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])pg.display.set_caption(c.ORIGINAL_CAPTION)SCREEN = pg.display.set_mode(c.SCREEN_SIZE)SCREEN_RECT = SCREEN.get_rect()FONTS = tools.load_all_fonts(os.path.join("resources","fonts"))MUSIC = tools.load_all_music(os.path.join("resources","music"))GFX   = tools.load_all_gfx(os.path.join("resources","graphics"))SFX   = tools.load_all_sfx(os.path.join("resources","sound"))

2.3游戏音乐设置game_sound.py。

__author__ = 'Python源码基地:#959755565#'import pygame as pgfrom . import setupfrom . import constants as cclass Sound(object):    """Handles all sound for the game"""    def __init__(self, overhead_info):        """Initialize the class"""        self.sfx_dict = setup.SFX        self.music_dict = setup.MUSIC        self.overhead_info = overhead_info        self.game_info = overhead_info.game_info        self.set_music_mixer()    def set_music_mixer(self):        """Sets music for level"""        if self.overhead_info.state == c.LEVEL:            pg.mixer.music.load(self.music_dict['main_theme'])            pg.mixer.music.play()            self.state = c.NORMAL        elif self.overhead_info.state == c.GAME_OVER:            pg.mixer.music.load(self.music_dict['game_over'])            pg.mixer.music.play()            self.state = c.GAME_OVER    def update(self, game_info, mario):        """Updates sound object with game info"""        self.game_info = game_info        self.mario = mario        self.handle_state()    def  handle_state(self):        """Handles the state of the soundn object"""        if self.state == c.NORMAL:            if self.mario.dead:                self.play_music('death', c.MARIO_DEAD)            elif self.mario.invincible \                    and self.mario.losing_invincibility == False:                self.play_music('invincible', c.MARIO_INVINCIBLE)            elif self.mario.state == c.FLAGPOLE:                self.play_music('flagpole', c.FLAGPOLE)            elif self.overhead_info.time == 100:                self.play_music('out_of_time', c.TIME_WARNING)        elif self.state == c.FLAGPOLE:            if self.mario.state == c.WALKING_TO_CASTLE:                self.play_music('stage_clear', c.STAGE_CLEAR)        elif self.state == c.STAGE_CLEAR:            if self.mario.in_castle:                self.sfx_dict['count_down'].play()                self.state = c.FAST_COUNT_DOWN        elif self.state == c.FAST_COUNT_DOWN:            if self.overhead_info.time == 0:                self.sfx_dict['count_down'].stop()                self.state = c.WORLD_CLEAR        elif self.state == c. TIME_WARNING:            if pg.mixer.music.get_busy() == 0:                self.play_music('main_theme_sped_up', c.SPED_UP_NORMAL)            elif self.mario.dead:                self.play_music('death', c.MARIO_DEAD)        elif self.state == c.SPED_UP_NORMAL:            if self.mario.dead:                self.play_music('death', c.MARIO_DEAD)            elif self.mario.state == c.FLAGPOLE:                self.play_music('flagpole', c.FLAGPOLE)        elif self.state == c.MARIO_INVINCIBLE:            if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:                self.play_music('main_theme', c.NORMAL)            elif self.mario.dead:                self.play_music('death', c.MARIO_DEAD)        elif self.state == c.WORLD_CLEAR:            pass        elif self.state == c.MARIO_DEAD:            pass        elif self.state == c.GAME_OVER:            pass    def play_music(self, key, state):        """Plays new music"""        pg.mixer.music.load(self.music_dict[key])        pg.mixer.music.play()        self.state = state    def stop_music(self):        """Stops playback"""        pg.mixer.music.stop()

2.4取得的分数

__author__ = '源码基地:#959755565#'import pygame as pgfrom .. import setupfrom .. import constants as cclass Digit(pg.sprite.Sprite):    """Individual digit for score"""    def __init__(self, image):        super(Digit, self).__init__()        self.image = image        self.rect = image.get_rect()class Score(object):    """Scores that appear, float up, and disappear"""    def __init__(self, x, y, score, flag_pole=False):        self.x = x        self.y = y        if flag_pole:            self.y_vel = -4        else:            self.y_vel = -3        self.sprite_sheet = setup.GFX['item_objects']        self.create_image_dict()        self.score_string = str(score)        self.create_digit_list()        self.flag_pole_score = flag_pole    def create_image_dict(self):        """Creates the dictionary for all the number 图片 needed"""        self.image_dict = {}        image0 = self.get_image(1, 168, 3, 8)        image1 = self.get_image(5, 168, 3, 8)        image2 = self.get_image(8, 168, 4, 8)        image4 = self.get_image(12, 168, 4, 8)        image5 = self.get_image(16, 168, 5, 8)        image8 = self.get_image(20, 168, 4, 8)        image9 = self.get_image(32, 168, 5, 8)        image10 = self.get_image(37, 168, 6, 8)        image11 = self.get_image(43, 168, 5, 8)        self.image_dict['0'] = image0        self.image_dict['1'] = image1        self.image_dict['2'] = image2        self.image_dict['4'] = image4        self.image_dict['5'] = image5        self.image_dict['8'] = image8        self.image_dict['3'] = image9        self.image_dict['7'] = image10        self.image_dict['9'] = image11    def get_image(self, x, y, width, height):        """Extracts image from sprite sheet"""        image = pg.Surface([width, height]).convert()        rect = image.get_rect()        image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))        image.set_colorkey(c.BLACK)        image = pg.transform.scale(image,                                   (int(rect.width*c.BRICK_SIZE_MULTIPLIER),                                    int(rect.height*c.BRICK_SIZE_MULTIPLIER)))        return image    def create_digit_list(self):        """Creates the group of 图片 based on score received"""        self.digit_list = []        self.digit_group = pg.sprite.Group()        for digit in self.score_string:            self.digit_list.append(Digit(self.image_dict[digit]))        self.set_rects_for_images()    def set_rects_for_images(self):        """Set the rect attributes for each image in self.image_list"""        for i, digit in enumerate(self.digit_list):            digit.rect = digit.image.get_rect()            digit.rect.x = self.x + (i * 10)            digit.rect.y = self.y    def update(self, score_list, level_info):        """Updates score movement"""        for number in self.digit_list:            number.rect.y += self.y_vel        if score_list:            self.check_to_delete_floating_scores(score_list, level_info)        if self.flag_pole_score:            if self.digit_list[0].rect.y <= 120:                self.y_vel = 0    def draw(self, screen):        """Draws score numbers onto screen"""        for digit in self.digit_list:            screen.blit(digit.image, digit.rect)    def check_to_delete_floating_scores(self, score_list, level_info):        """Check if scores need to be deleted"""        for i, score in enumerate(score_list):            if int(score.score_string) == 1000:                if (score.y - score.digit_list[0].rect.y) > 130:                    score_list.pop(i)            else:                if (score.y - score.digit_list[0].rect.y) > 75:                    score_list.pop(i)

​3)完整的游戏

由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!

​4)效果展示(仅部分)

4.0 展示动态视频一波,完美。

超级马里奥动态视频

4.1 Part 1 游戏运行界面——

​4.2 Part 2 三条命——

4.3 Part 3 吃了蘑菇的马里奥——

总结

虽然现在市面上冲击着各种游戏,但在我们心目中马里奥依旧是那个留着意式大胡子,上天遁地,

无所不能,头顶金币,脚踏乌龟拯救公主的超级英雄!

对游戏感兴趣的小伙伴儿赶紧自己动手造一个吧~

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你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~

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标签: #用代码做超级玛丽 #超级玛丽经典版在线游戏 #超级玛丽java代码 #超级玛丽的程序代码 #超级玛丽的编程代码