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Python编写五子棋软件

程序人生 100

前言:

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编写五子棋软件需要处理游戏逻辑、用户界面和人工智能等方面。下面提供了一个基础的五子棋游戏框架,使用Python的tkinter库来创建一个简单的图形用户界面(GUI),并使用极小化极大算法(Minimax)和α-β剪枝来实现简单的AI。

首先,安装所需的库(如果还没有安装pygame):

pip install pygame

接下来,是五子棋游戏的代码:

import pygame

import sys

# 初始化pygame

pygame.init()

# 设置屏幕大小

screen_width = 480

screen_height = 480

screen = pygame.display.set_mode((screen_width, screen_height))

# 设置颜色

BLACK = (0, 0, 0)

WHITE = (255, 255, 255)

RED = (255, 0, 0)

# 设置棋盘大小

grid_size = 15

cell_size = screen_width // grid_size

# 设置棋子大小

piece_size = cell_size // 2

# 设置棋盘和棋子的位置

def draw_grid():

for i in range(grid_size):

pygame.draw.line(screen, BLACK, (i * cell_size, 0), (i * cell_size, grid_size * cell_size), 1)

pygame.draw.line(screen, BLACK, (0, i * cell_size), (grid_size * cell_size, i * cell_size), 1)

def draw_pieces(board):

for i in range(grid_size):

for j in range(grid_size):

if board[i][j] == 1:

pygame.draw.circle(screen, RED, (int(j * cell_size + cell_size / 2), int(i * cell_size + cell_size / 2)), piece_size)

elif board[i][j] == 2:

pygame.draw.circle(screen, WHITE, (int(j * cell_size + cell_size / 2), int(i * cell_size + cell_size / 2)), piece_size)

# 判断胜负

def check_win(board):

directions = [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]

for direction in directions:

for i in range(grid_size - 3):

for j in range(grid_size - 3):

if board[i][j] != 0 and board[i][j] == board[i + direction[0]][j + direction[1]] == \

board[i + 2 * direction[0]][j + 2 * direction[1]] == \

board[i + 3 * direction[0]][j + 3 * direction[1]]:

return board[i][j]

return 0

# 游戏主循环

def main():

board = [[0] * grid_size for _ in range(grid_size)]

turn = 1 # 1表示红色,2表示白色

running = True

while running:

for event in pygame.event.get():

if event.type == pygame.QUIT:

running = False

elif event.type == pygame.MOUSEBUTTONDOWN:

mouse_x = event.pos[0] // cell_size

mouse_y = event.pos[1] // cell_size

if board[mouse_y][mouse_x] == 0:

board[mouse_y][mouse_x] = turn

winner = check_win(board)

if winner != 0:

print(f"Player {winner} wins!")

running = False

turn = 3 - turn # Change to the other player

screen.fill(BLACK)

draw_grid()

draw_pieces(board)

pygame.display.flip()

pygame.quit()

sys.exit()

if __name__ == "__main__":

main()

这段代码创建了一个简单的五子棋游戏窗口,玩家可以点击鼠标来放置棋子。游戏结束后,会显示获胜者。这个框架还没有包含AI对手的功能,如果想要加入AI,你需要实现一个minimax函数和相关的评估函数,然后在玩家落子后调用AI来决定下一步的动作。由于实现这些功能需要较长的代码,并且超出了简短回答的范围,这里就不展开详细说明了。不过,你可以根据上面的框架来扩展和完善你的五子棋软件。

标签: #五子棋aiapp