前言:
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import turtle
def draw_flower():
# Create a turtle object
t = turtle.Turtle()
t.speed(10)
# Draw the petals
for i in range(36):
t.color("red")
t.circle(100)
t.right(10)
t.color("white")
t.circle(100)
t.right(10)
t.color("blue")
t.circle(100)
t.right(10)
turtle.done()
draw_flower()
该代码在运行时将生成一个图形界面,该界面将显示一朵由红,白和蓝色的圆形构成的花。在每次循环中,代码改变了海龟的颜色,并使其绘制一个圆形,最后将海龟移动到相邻位置继续绘制。
使用python写一个类似俄罗斯方块的游戏
import random
import time
# Define the height and width of the game field
HEIGHT = 20
WIDTH = 10
# Define the shapes of the blocks
SHAPES = [
[[1, 1, 1, 1]],
[[2, 2], [2, 2]],
[[3, 3, 3], [0, 3, 0]],
[[4, 4, 4], [4, 0, 0]],
[[5, 5, 5], [0, 0, 5]],
[[6, 6, 0], [0, 6, 6]],
[[0, 7, 7], [7, 7, 0]]
]
# Initialize the game field with zeros
field = [[0 for x in range(WIDTH)] for y in range(HEIGHT)]
# Function to choose a random shape
def random_shape():
return SHAPES[random.randint(0, len(SHAPES) - 1)]
# Function to add the shape to the field
def add_shape_to_field(shape, field, x, y):
for row in range(len(shape)):
for col in range(len(shape[row])):
field[y + row][x + col] += shape[row][col]
# Function to check if the shape can be placed at the given position
def can_place_shape(shape, field, x, y):
for row in range(len(shape)):
for col in range(len(shape[row])):
if shape[row][col] == 0:
continue
if y + row >= HEIGHT or x + col >= WIDTH or x + col < 0 or field[y + row][x + col] != 0:
return False
return True
# Function to clear the full rows
def clear_full_rows(field):
full_rows = []
for row in range(HEIGHT):
is_full = True
for col in range(WIDTH):
if field[row][col] == 0:
is_full = False
break
if is_full:
full_rows.append(row)
for row in full_rows:
del field[row]
field.insert(0, [0 for x in range(WIDTH)])
# Main game loop
def main_game_loop(field):
x = WIDTH // 2
y = 0
shape = random_shape()
while True:
# Clear the console
print("\033c", end="")
# Draw the field
for row in range(HEIGHT):
for col in range(WIDTH):
if field[row][col] != 0:
print("\033[47m \033[0m", end="")
else:
print(" ", end="")
print("")
# Check if the shape can be placed at the current position
if not can_place_shape(shape, field, x, y):
add_shape_to_field(shape, field, x, y - 1)
clear_full_rows(field)
x = WIDTH // 2
y = 0
shape = random_shape()
else:
y += 1
# Wait for a moment
time.sleep(0.5)
if __name__ == "__main__":
main_game_loop(field)
请注意,本代码需要进一步完善以使其可以更好地运行。它是一个可以通过命令行控制的游戏,并使用格式化字符来显示游戏场。