前言:
当前看官们对“pycharm导入pygame模块”都比较珍视,朋友们都想要剖析一些“pycharm导入pygame模块”的相关知识。那么小编也在网上网罗了一些关于“pycharm导入pygame模块””的相关文章,希望朋友们能喜欢,兄弟们一起来学习一下吧!
导语
小伙伴们大家好~
如今的游戏可谓是层出不穷,NBA 2K系列啊,FIFA系列啊更是经典中的经典,不过小编发现,赛
车游戏也是深受大家欢迎啊,像跑跑卡丁车、QQ飞车,还有主机游戏极品飞车系列。
咳咳咳......小编那时候主要是最喜欢里面的人物颜值来的!
那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看
家在游戏中需要驾驶各类赛车驰骋在世界各地的赛道上,享受肾上腺素飙升的快感。
那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看
正文
一、环境安装
1)运行环境
文用到的运行环境:Python3.7、Pycharm社区版2021、Pygame游戏模块部分自带模块直 接导入
不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)
模块安装:pip install -i +模块名
2)素材环境
音乐背景图片等:
二、代码展示
import pygame, random, sys ,os,timefrom pygame.locals import *WINDOWWIDTH = 800WINDOWHEIGHT = 600TEXTCOLOR = (255, 255, 255)BACKGROUNDCOLOR = (0, 0, 0)FPS = 40BADDIEMINSIZE = 10BADDIEMAXSIZE = 40BADDIEMINSPEED = 8BADDIEMAXSPEED = 8ADDNEWBADDIERATE = 6PLAYERMOVERATE = 5count=3def terminate(): pygame.quit() sys.exit()def waitForPlayerToPressKey(): while True: for event in pygame.event.get(): if event.type == QUIT: terminate() if event.type == KEYDOWN: if event.key == K_ESCAPE: #escape quits terminate() returndef playerHasHitBaddie(playerRect, baddies): for b in baddies: if playerRect.colliderect(b['rect']): return True return Falsedef drawText(text, font, surface, x, y): textobj = font.render(text, 1, TEXTCOLOR) textrect = textobj.get_rect() textrect.topleft = (x, y) surface.blit(textobj, textrect)# set up pygame, the window, and the mouse cursorpygame.init()mainClock = pygame.time.Clock()windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))pygame.display.set_caption('car 赛车游戏')pygame.mouse.set_visible(False)# fontsfont = pygame.font.SysFont(None, 30)# soundsgameOverSound = pygame.mixer.Sound('music/crash.wav')pygame.mixer.music.load('music/car.wav')laugh = pygame.mixer.Sound('music/laugh.wav')# imagesplayerImage = pygame.image.load('image/car1.png')car3 = pygame.image.load('image/car3.png')car4 = pygame.image.load('image/car4.png')playerRect = playerImage.get_rect()baddieImage = pygame.image.load('image/car2.png')sample = [car3,car4,baddieImage]wallLeft = pygame.image.load('image/left.png')wallRight = pygame.image.load('image/right.png')# "Start" screendrawText('Press any key to start the game.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3))drawText('And Enjoy', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)+30)pygame.display.update()waitForPlayerToPressKey()zero=0if not os.path.exists("data/save.dat"): f=open("data/save.dat",'w') f.write(str(zero)) f.close() v=open("data/save.dat",'r')topScore = int(v.readline())v.close()while (count>0): # start of the game baddies = [] score = 0 playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50) moveLeft = moveRight = moveUp = moveDown = False reverseCheat = slowCheat = False baddieAddCounter = 0 pygame.mixer.music.play(-1, 0.0) while True: # the game loop score += 1 # increase score for event in pygame.event.get(): if event.type == QUIT: terminate() if event.type == KEYDOWN: if event.key == ord('z'): reverseCheat = True if event.key == ord('x'): slowCheat = True if event.key == K_LEFT or event.key == ord('a'): moveRight = False moveLeft = True if event.key == K_RIGHT or event.key == ord('d'): moveLeft = False moveRight = True if event.key == K_UP or event.key == ord('w'): moveDown = False moveUp = True if event.key == K_DOWN or event.key == ord('s'): moveUp = False moveDown = True if event.type == KEYUP: if event.key == ord('z'): reverseCheat = False score = 0 if event.key == ord('x'): slowCheat = False score = 0 if event.key == K_ESCAPE: terminate() if event.key == K_LEFT or event.key == ord('a'): moveLeft = False if event.key == K_RIGHT or event.key == ord('d'): moveRight = False if event.key == K_UP or event.key == ord('w'): moveUp = False if event.key == K_DOWN or event.key == ord('s'): moveDown = False # Add new baddies at the top of the screen if not reverseCheat and not slowCheat: baddieAddCounter += 1 if baddieAddCounter == ADDNEWBADDIERATE: baddieAddCounter = 0 baddieSize =30 newBaddie = {'rect': pygame.Rect(random.randint(140, 485), 0 - baddieSize, 23, 47), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(random.choice(sample), (23, 47)), } baddies.append(newBaddie) sideLeft= {'rect': pygame.Rect(0,0,126,600), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(wallLeft, (126, 599)), } baddies.append(sideLeft) sideRight= {'rect': pygame.Rect(497,0,303,600), 'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED), 'surface':pygame.transform.scale(wallRight, (303, 599)), } baddies.append(sideRight) # Move the player around. if moveLeft and playerRect.left > 0: playerRect.move_ip(-1 * PLAYERMOVERATE, 0) if moveRight and playerRect.right < WINDOWWIDTH: playerRect.move_ip(PLAYERMOVERATE, 0) if moveUp and playerRect.top > 0: playerRect.move_ip(0, -1 * PLAYERMOVERATE) if moveDown and playerRect.bottom < WINDOWHEIGHT: playerRect.move_ip(0, PLAYERMOVERATE) for b in baddies: if not reverseCheat and not slowCheat: b['rect'].move_ip(0, b['speed']) elif reverseCheat: b['rect'].move_ip(0, -5) elif slowCheat: b['rect'].move_ip(0, 1) for b in baddies[:]: if b['rect'].top > WINDOWHEIGHT: baddies.remove(b) # Draw the game world on the window. windowSurface.fill(BACKGROUNDCOLOR) # Draw the score and top score. drawText('Score: %s' % (score), font, windowSurface, 128, 0) drawText('Top Score: %s' % (topScore), font, windowSurface,128, 20) drawText('Rest Life: %s' % (count), font, windowSurface,128, 40) windowSurface.blit(playerImage, playerRect) for b in baddies: windowSurface.blit(b['surface'], b['rect']) pygame.display.update() # Check if any of the car have hit the player. if playerHasHitBaddie(playerRect, baddies): if score > topScore: g=open("data/save.dat",'w') g.write(str(score)) g.close() topScore = score break mainClock.tick(FPS) # "Game Over" screen. pygame.mixer.music.stop() count=count-1 gameOverSound.play() time.sleep(1) if (count==0): laugh.play() drawText('Game over', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)) drawText('Press any key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 30) pygame.display.update() time.sleep(2) waitForPlayerToPressKey() count=3 gameOverSound.stop()
三、效果展示
每个赛车游戏生命值三条消耗完即游戏结束。躲避相应的车子会加分。方向键左右即是移动键。
游戏开始——
游戏界面——
游戏结束——
总结
哈哈,大家还记得当初飞车的账号嘛?!好啦,这款游戏也到这里结束,视频就不展示了大家可以
自己玩儿更加有激情哈嘻嘻。其实感觉可以更加优化下界面还不是很好看的嘛,(比较潦草)大家
想要代码的记得找我哈!
完整的素材、安装环境、源码等看文末即可啦!
往期推荐阅读——
项目1.0 超级玛丽
程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】
项目5.3 《鱿鱼游戏》之《一二三木头人》小游戏
当《鱿鱼游戏》强势来袭:“一、二、三,木头人,思密达。”你还在恐惧吗?
项目6.5 消灭病毒保卫城市游戏
【Pygame实战】编程与小游戏双爆款、《消灭病毒保卫城市》上线,小游戏展现巨大潜力
项目6.6 红心纸牌大战游戏
【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)
文章汇总——
项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了
(更多内容+源码都在文章汇总哦!!欢迎阅读~)
标签: #pycharm导入pygame模块 #pycharm导入pygame模块失败 #pycharm怎么导入pygame模块 #pycharm怎样导入pygame