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「Pygame」如果你是赛车爱好者:这款新赛车游戏分分钟让你上瘾

一只程序媛呀 635

前言:

当前看官们对“pycharm导入pygame模块”都比较珍视,朋友们都想要剖析一些“pycharm导入pygame模块”的相关知识。那么小编也在网上网罗了一些关于“pycharm导入pygame模块””的相关文章,希望朋友们能喜欢,兄弟们一起来学习一下吧!

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导语

小伙伴们大家好~

如今的游戏可谓是层出不穷,NBA 2K系列啊,FIFA系列啊更是经典中的经典,不过小编发现,赛

车游戏也是深受大家欢迎啊,像跑跑卡丁车、QQ飞车,还有主机游戏极品飞车系列。

咳咳咳......小编那时候主要是最喜欢里面的人物颜值来的!

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那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看

家在游戏中需要驾驶各类赛车驰骋在世界各地的赛道上,享受肾上腺素飙升的快感。

那么接下来就给小编大家用代码编写一款《赛车CAR》小游戏吧,让我们一起来看看

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​正文

一、环境安装

1)运行环境

文用到的运行环境:Python3.7、Pycharm社区版2021、Pygame游戏模块部分自带模块直 接导入

不需要安装。(如果需要安装包软件、激活码或者遇到问题的话可以私信我哈!)

 模块安装:pip install -i  +模块名

2)素材环境

音乐背景图片等:

二、代码展示

​import pygame, random, sys ,os,timefrom pygame.locals import *WINDOWWIDTH = 800WINDOWHEIGHT = 600TEXTCOLOR = (255, 255, 255)BACKGROUNDCOLOR = (0, 0, 0)FPS = 40BADDIEMINSIZE = 10BADDIEMAXSIZE = 40BADDIEMINSPEED = 8BADDIEMAXSPEED = 8ADDNEWBADDIERATE = 6PLAYERMOVERATE = 5count=3def terminate():    pygame.quit()    sys.exit()def waitForPlayerToPressKey():    while True:        for event in pygame.event.get():            if event.type == QUIT:                terminate()            if event.type == KEYDOWN:                if event.key == K_ESCAPE: #escape quits                    terminate()                returndef playerHasHitBaddie(playerRect, baddies):    for b in baddies:        if playerRect.colliderect(b['rect']):            return True    return Falsedef drawText(text, font, surface, x, y):    textobj = font.render(text, 1, TEXTCOLOR)    textrect = textobj.get_rect()    textrect.topleft = (x, y)    surface.blit(textobj, textrect)# set up pygame, the window, and the mouse cursorpygame.init()mainClock = pygame.time.Clock()windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))pygame.display.set_caption('car 赛车游戏')pygame.mouse.set_visible(False)# fontsfont = pygame.font.SysFont(None, 30)# soundsgameOverSound = pygame.mixer.Sound('music/crash.wav')pygame.mixer.music.load('music/car.wav')laugh = pygame.mixer.Sound('music/laugh.wav')# imagesplayerImage = pygame.image.load('image/car1.png')car3 = pygame.image.load('image/car3.png')car4 = pygame.image.load('image/car4.png')playerRect = playerImage.get_rect()baddieImage = pygame.image.load('image/car2.png')sample = [car3,car4,baddieImage]wallLeft = pygame.image.load('image/left.png')wallRight = pygame.image.load('image/right.png')# "Start" screendrawText('Press any key to start the game.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3))drawText('And Enjoy', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3)+30)pygame.display.update()waitForPlayerToPressKey()zero=0if not os.path.exists("data/save.dat"):    f=open("data/save.dat",'w')    f.write(str(zero))    f.close()   v=open("data/save.dat",'r')topScore = int(v.readline())v.close()while (count>0):    # start of the game    baddies = []    score = 0    playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50)    moveLeft = moveRight = moveUp = moveDown = False    reverseCheat = slowCheat = False    baddieAddCounter = 0    pygame.mixer.music.play(-1, 0.0)    while True: # the game loop        score += 1 # increase score        for event in pygame.event.get():                        if event.type == QUIT:                terminate()            if event.type == KEYDOWN:                if event.key == ord('z'):                    reverseCheat = True                if event.key == ord('x'):                    slowCheat = True                if event.key == K_LEFT or event.key == ord('a'):                    moveRight = False                    moveLeft = True                if event.key == K_RIGHT or event.key == ord('d'):                    moveLeft = False                    moveRight = True                if event.key == K_UP or event.key == ord('w'):                    moveDown = False                    moveUp = True                if event.key == K_DOWN or event.key == ord('s'):                    moveUp = False                    moveDown = True            if event.type == KEYUP:                if event.key == ord('z'):                    reverseCheat = False                    score = 0                if event.key == ord('x'):                    slowCheat = False                    score = 0                if event.key == K_ESCAPE:                        terminate()                            if event.key == K_LEFT or event.key == ord('a'):                    moveLeft = False                if event.key == K_RIGHT or event.key == ord('d'):                    moveRight = False                if event.key == K_UP or event.key == ord('w'):                    moveUp = False                if event.key == K_DOWN or event.key == ord('s'):                    moveDown = False                    # Add new baddies at the top of the screen        if not reverseCheat and not slowCheat:            baddieAddCounter += 1        if baddieAddCounter == ADDNEWBADDIERATE:            baddieAddCounter = 0            baddieSize =30             newBaddie = {'rect': pygame.Rect(random.randint(140, 485), 0 - baddieSize, 23, 47),                        'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),                        'surface':pygame.transform.scale(random.choice(sample), (23, 47)),                        }            baddies.append(newBaddie)            sideLeft= {'rect': pygame.Rect(0,0,126,600),                       'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),                       'surface':pygame.transform.scale(wallLeft, (126, 599)),                       }            baddies.append(sideLeft)            sideRight= {'rect': pygame.Rect(497,0,303,600),                       'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),                       'surface':pygame.transform.scale(wallRight, (303, 599)),                       }            baddies.append(sideRight)                                # Move the player around.        if moveLeft and playerRect.left > 0:            playerRect.move_ip(-1 * PLAYERMOVERATE, 0)        if moveRight and playerRect.right < WINDOWWIDTH:            playerRect.move_ip(PLAYERMOVERATE, 0)        if moveUp and playerRect.top > 0:            playerRect.move_ip(0, -1 * PLAYERMOVERATE)        if moveDown and playerRect.bottom < WINDOWHEIGHT:            playerRect.move_ip(0, PLAYERMOVERATE)                for b in baddies:            if not reverseCheat and not slowCheat:                b['rect'].move_ip(0, b['speed'])            elif reverseCheat:                b['rect'].move_ip(0, -5)            elif slowCheat:                b['rect'].move_ip(0, 1)                 for b in baddies[:]:            if b['rect'].top > WINDOWHEIGHT:                baddies.remove(b)        # Draw the game world on the window.        windowSurface.fill(BACKGROUNDCOLOR)        # Draw the score and top score.        drawText('Score: %s' % (score), font, windowSurface, 128, 0)        drawText('Top Score: %s' % (topScore), font, windowSurface,128, 20)        drawText('Rest Life: %s' % (count), font, windowSurface,128, 40)                windowSurface.blit(playerImage, playerRect)                for b in baddies:            windowSurface.blit(b['surface'], b['rect'])        pygame.display.update()        # Check if any of the car have hit the player.        if playerHasHitBaddie(playerRect, baddies):            if score > topScore:                g=open("data/save.dat",'w')                g.write(str(score))                g.close()                topScore = score            break        mainClock.tick(FPS)    # "Game Over" screen.    pygame.mixer.music.stop()    count=count-1    gameOverSound.play()    time.sleep(1)    if (count==0):     laugh.play()     drawText('Game over', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))     drawText('Press any key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 30)     pygame.display.update()     time.sleep(2)     waitForPlayerToPressKey()     count=3     gameOverSound.stop()​

三、效果展示

每个赛车游戏生命值三条消耗完即游戏结束。躲避相应的车子会加分。方向键左右即是移动键。

游戏开始——

游戏界面——

游戏结束——

总结

哈哈,大家还记得当初飞车的账号嘛?!好啦,这款游戏也到这里结束,视频就不展示了大家可以

自己玩儿更加有激情哈嘻嘻。其实感觉可以更加优化下界面还不是很好看的嘛,(比较潦草)大家

想要代码的记得找我哈!

完整的素材、安装环境、源码等看文末即可啦!

往期推荐阅读——

项目1.0 超级玛丽

程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】

项目5.3 《鱿鱼游戏》之《一二三木头人》小游戏

当《鱿鱼游戏》强势来袭:“一、二、三,木头人,思密达。”你还在恐惧吗?

项目6.5 消灭病毒保卫城市游戏

【Pygame实战】编程与小游戏双爆款、《消灭病毒保卫城市》上线,小游戏展现巨大潜力

项目6.6 红心纸牌大战游戏

【Pygame实战】曾经风靡全国的游戏,终于复活了,你小时候玩过嘛?(纸牌红心大战游戏)

文章汇总——

项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了

(更多内容+源码都在文章汇总哦!!欢迎阅读~)

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标签: #pycharm导入pygame模块 #pycharm导入pygame模块失败 #pycharm怎么导入pygame模块 #pycharm怎样导入pygame