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「Pygame实战」众志成城同心战疫,为抗疫加油!(附抗疫小游戏)

一只程序媛呀 24

前言:

现在看官们对“pycharm怎样导入pygame”大致比较关怀,朋友们都想要知道一些“pycharm怎样导入pygame”的相关文章。那么小编在网上搜集了一些对于“pycharm怎样导入pygame””的相关知识,希望小伙伴们能喜欢,我们快快来了解一下吧!

前言

今年,已经是我们和新冠疫情共处的第三年。不聚集,不远行,成了疫情之下的生活常态。

但意外和明天,你永远不知道哪个先来。

就在我们以为寒冬将尽,盛春即归时,各地的新冠病毒跟商量好了似的集体冒出来,搅乱了原

本相对平静的生活,也剥夺了本就在重复着“两点一线”的单调生活里所剩不多的那点自由。

今天小编给大家用代码带来一个抗击疫情的小游戏,愿疫情早日结束,回归平静的生活!

正文

一、环境准备

1)图片素材

2)环境安装

本文用到的环境:Python3、Pycharm2020、Pygame模块以及部分自带的模块。

(环境安装包如果需要的话可以滴滴小编的啦,有问题也可以私信我啦,有时间的话都会给大

家解答的哦~)

模块安装:pip install +模块名

二、效果展示

1)游戏界面

2)运行游戏​​​

《抗击疫情》这款小游戏是分为三个关卡的,分为简单L、中等难度为M、最难的为H。这下

面的截图为最简单的啦~大家可以自己拿代码试试的哈

​​

三、代码展示

1)配置文件

'''配置文件'''import os'''屏幕大小'''SCREENSIZE = (640, 640)'''图片素材根目录'''PICTURE_ROOT_DIR = os.path.join(os.getcwd(), 'resources/pictures')'''字体路径'''FONTPATH = os.path.join(os.getcwd(), 'resources/font/FZSTK.TTF')'''定义一些颜色'''BACKGROUNDCOLOR = (255, 255, 255)RED = (255, 0, 0)BLUE = (0, 0, 255)BLACK = (0, 0, 0)'''FPS'''FPS = 40'''随机打乱图次数'''NUMRANDOM = 100

​2)主程序

import osimport sysimport cfgimport randomimport pygame'''判断游戏是否结束'''def isGameOver(board, size):    assert isinstance(size, int)    num_cells = size * size    for i in range(num_cells-1):        if board[i] != i: return False    return True'''将空白Cell左边的Cell右移到空白Cell位置'''def moveR(board, blank_cell_idx, num_cols):    if blank_cell_idx % num_cols == 0: return blank_cell_idx    board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1]    return blank_cell_idx - 1'''将空白Cell右边的Cell左移到空白Cell位置'''def moveL(board, blank_cell_idx, num_cols):    if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx    board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1]    return blank_cell_idx + 1'''将空白Cell上边的Cell下移到空白Cell位置'''def moveD(board, blank_cell_idx, num_cols):    if blank_cell_idx < num_cols: return blank_cell_idx    board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols]    return blank_cell_idx - num_cols'''将空白Cell下边的Cell上移到空白Cell位置'''def moveU(board, blank_cell_idx, num_rows, num_cols):    if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx    board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols]    return blank_cell_idx + num_cols'''获得打乱的拼图'''def CreateBoard(num_rows, num_cols, num_cells):    board = []    for i in range(num_cells): board.append(i)    # 去掉右下角那块    blank_cell_idx = num_cells - 1    board[blank_cell_idx] = -1    for i in range(cfg.NUMRANDOM):        # 0: left, 1: right, 2: up, 3: down        direction = random.randint(0, 3)        if direction == 0: blank_cell_idx = moveL(board, blank_cell_idx, num_cols)        elif direction == 1: blank_cell_idx = moveR(board, blank_cell_idx, num_cols)        elif direction == 2: blank_cell_idx = moveU(board, blank_cell_idx, num_rows, num_cols)        elif direction == 3: blank_cell_idx = moveD(board, blank_cell_idx, num_cols)    return board, blank_cell_idx'''随机选取一张图片'''def GetImagePath(rootdir):    imagenames = os.listdir(rootdir)    assert len(imagenames) > 0    return os.path.join(rootdir, random.choice(imagenames))'''显示游戏结束界面'''def ShowEndInterface(screen, width, height):    screen.fill(cfg.BACKGROUNDCOLOR)    font = pygame.font.Font(cfg.FONTPATH, width//15)    title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122))    rect = title.get_rect()    rect.midtop = (width/2, height/2.5)    screen.blit(title, rect)    pygame.display.update()    while True:        for event in pygame.event.get():            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):                pygame.quit()                sys.exit()        pygame.display.update()'''显示游戏开始界面'''def ShowStartInterface(screen, width, height):    screen.fill(cfg.BACKGROUNDCOLOR)    tfont = pygame.font.Font(cfg.FONTPATH, width//4)    cfont = pygame.font.Font(cfg.FONTPATH, width//20)    title = tfont.render('中国加油', True, cfg.RED)    content1 = cfont.render('万众一心,攻克艰难', True, cfg.BLUE)    content2 = cfont.render('按H、M、L开始游戏', True, cfg.BLUE)    trect = title.get_rect()    trect.midtop = (width/2, height/10)    crect1 = content1.get_rect()    crect1.midtop = (width/2, height/2.2)    crect2 = content2.get_rect()    crect2.midtop = (width/2, height/1.8)    screen.blit(title, trect)    screen.blit(content1, crect1)    screen.blit(content2, crect2)    while True:        for event in pygame.event.get():            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):                pygame.quit()                sys.exit()            elif event.type == pygame.KEYDOWN:                if event.key == ord('l'): return 3                elif event.key == ord('m'): return 4                elif event.key == ord('h'): return 5        pygame.display.update()'''主函数'''def main():    # 初始化    pygame.init()    clock = pygame.time.Clock()    # 加载图片    game_img_used = pygame.image.load(GetImagePath(cfg.PICTURE_ROOT_DIR))    game_img_used = pygame.transform.scale(game_img_used, cfg.SCREENSIZE)    game_img_used_rect = game_img_used.get_rect()    # 设置窗口    screen = pygame.display.set_mode(cfg.SCREENSIZE)    pygame.display.set_caption('抗击疫情小游戏')    # 游戏开始界面    size = ShowStartInterface(screen, game_img_used_rect.width, game_img_used_rect.height)    assert isinstance(size, int)    num_rows, num_cols = size, size    num_cells = size * size    # 计算Cell大小    cell_width = game_img_used_rect.width // num_cols    cell_height = game_img_used_rect.height // num_rows    # 避免初始化为原图    while True:        game_board, blank_cell_idx = CreateBoard(num_rows, num_cols, num_cells)        if not isGameOver(game_board, size):            break    # 游戏主循环    is_running = True    while is_running:        # --事件捕获        for event in pygame.event.get():            # ----退出游戏            if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):                pygame.quit()                sys.exit()            # ----键盘操作            elif event.type == pygame.KEYDOWN:                if event.key == pygame.K_LEFT or event.key == ord('a'):                    blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)                elif event.key == pygame.K_RIGHT or event.key == ord('d'):                    blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)                elif event.key == pygame.K_UP or event.key == ord('w'):                    blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)                elif event.key == pygame.K_DOWN or event.key == ord('s'):                    blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)            # ----鼠标操作            elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:                x, y = pygame.mouse.get_pos()                x_pos = x // cell_width                y_pos = y // cell_height                idx = x_pos + y_pos * num_cols                if idx == blank_cell_idx-1:                    blank_cell_idx = moveR(game_board, blank_cell_idx, num_cols)                elif idx == blank_cell_idx+1:                    blank_cell_idx = moveL(game_board, blank_cell_idx, num_cols)                elif idx == blank_cell_idx+num_cols:                    blank_cell_idx = moveU(game_board, blank_cell_idx, num_rows, num_cols)                elif idx == blank_cell_idx-num_cols:                    blank_cell_idx = moveD(game_board, blank_cell_idx, num_cols)        # --判断游戏是否结束        if isGameOver(game_board, size):            game_board[blank_cell_idx] = num_cells - 1            is_running = False        # --更新屏幕        screen.fill(cfg.BACKGROUNDCOLOR)        for i in range(num_cells):            if game_board[i] == -1:                continue            x_pos = i // num_cols            y_pos = i % num_cols            rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height)            img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height)            screen.blit(game_img_used, rect, img_area)        for i in range(num_cols+1):            pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height))        for i in range(num_rows+1):            pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height))        pygame.display.update()        clock.tick(cfg.FPS)    # 游戏结束界面    ShowEndInterface(screen, game_img_used_rect.width, game_img_used_rect.height)'''run'''if __name__ == '__main__':    main()

总结

抗击疫情,每个人都在努力,每个人也都要努力,加油!

大家出门的话一定记得要戴好口罩的啦~好啦小编的文章就写到这里结束,需要源码的小可

爱记得找我领取完整的素材源码的啦!

✨完整的素材等:私信小编06即可免费领取哦~

往期推荐阅读——

项目0.3 【Turtle系列】端正心态正确面对疫情,守护安全防线不放松,共抗疫情,只待春来~

项目2.1 【Pygame小游戏】真香~这款百万销量万人追捧大富翁游戏终于出现了~

项目2.2【Pygame小游戏】扫雷游戏50多岁了,但这款我能玩一年~(三个版本集合)

项目2.3 战疫互动|宅家防疫,“消灭新冠病毒”小游戏火爆上线啦~(附完整源码)

还有更多更多源码等你来领区啦!

文章汇总——

汇总: Python文章合集 | (入门到实战、游戏、Turtle、案例等)

(文章汇总还有更多你案例等你来学习啦~源码找我即可免费!)

标签: #pycharm怎样导入pygame