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跟我学Unity开发Loom Network游戏DAPP赢大奖

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前言:

而今我们对“unity3dubuntu”大体比较讲究,咱们都需要学习一些“unity3dubuntu”的相关知识。那么小编在网络上收集了一些关于“unity3dubuntu””的相关内容,希望看官们能喜欢,我们快快来了解一下吧!

一、服务器我选用的是阿里云服务器,按量付费,方便随时不想用的时候直接释放掉就可以了

首先选择配置,按实际情况来选

选择Ubuntu 18.04 64位系统

创建密码,填写主机名

其他保留默认即可! 后面需要用到Xftp传输文件,以及Unity与Loom节点通信所以需要把服务器相关的端口开放 打开服务器实例里的管理,左边列表的安全组进入,点击配置规则,添加安全组规则

二、安装服务器上需要用到的一些插件 我本地使用的是Win7笔记本来开发,为了方便操作服务器,推荐安装Xshell和Xftp软件来连接服务器

使用Xshell比较方便的可以同时开多个窗口

输入命令更新源

apt-get update

安装nodejs

sudo apt-get install nodejs

安装npm

sudo apt-get install npm

然后测试nodejs的版本和包管理器npm的版本node -v、npm -v

三、安装Loom以及开发合约需要用到的相关插件

安装Loom运行Dapp链:

curl  | sh./loom init./loom run

LoomNetwork官方开发文档:

安装truffle

npm install truffle -gnpm install solc -g

安装完成会显示truffle版本 初始化一个新项目

mkdir truffle-dappchaincd truffle-dappchaintruffle init

cd contractstouch SimpleStore.solvi SimpleStore.sol

编写SimpleStore合约

pragma solidity ^0.5.0;contract SimpleStore { uint value; event NewValueSet(uint _value); function set(uint _value) public { value = _value; emit NewValueSet(value); } function get() public view returns (uint) { return value; }}

编写完按esc :wq 保存退出 编译合约

root@LoomNet:~/truffle-dappchain# truffle compileCompiling your contracts...===========================> Compiling ./contracts/Migrations.sol> Compiling ./contracts/SimpleStore.sol> Artifacts written to /root/truffle-dappchain/build/contracts> Compiled successfully using: - solc: 0.5.8+commit.23d335f2.Emscripten.clangroot@LoomNet:~/truffle-dappchain# lsbuild contracts migrations test truffle-config.jsroot@LoomNet:~/truffle-dappchain# 

合约部署需要创建一个迁移文件,进入migrations文件夹

root@LoomNet:~/truffle-dappchain# cd migrationsroot@LoomNet:~/truffle-dappchain/migrations# ls1_initial_migration.jsroot@LoomNet:~/truffle-dappchain/migrations# cp 1_initial_migration.js 2_simple_store.jsroot@LoomNet:~/truffle-dappchain/migrations# ls1_initial_migration.js 2_simple_store.jsroot@LoomNet:~/truffle-dappchain/migrations# vi 2_simple_store.jsroot@LoomNet:~/truffle-dappchain/migrations# 

var SimpleStore = artifacts.require("./SimpleStore.sol");module.exports = function(deployer) { deployer.deploy(SimpleStore);};

修改truffle-config.js里的网络配置

const { readFileSync } = require('fs')const path = require('path')const { join } = require('path')const LoomTruffleProvider = require('loom-truffle-provider')module.exports = { networks: { development: { host: "127.0.0.1", port: 7545, network_id: "*", }, local_loom: { provider: function() { const privateKey = readFileSync(path.join(__dirname, 'loom_private_key'), 'utf-8') const chainId = 'default' const writeUrl = '' const readUrl = '' const loomTruffleProvider = new LoomTruffleProvider(chainId, writeUrl, readUrl, privateKey) loomTruffleProvider.createExtraAccountsFromMnemonic("gravity top burden flip student usage spell purchase hundred improve check genre", 10) return loomTruffleProvider }, network_id: '*' } }}

安装loom-truffle-provider

npm install loom-truffle-provider --save

创建一个名为'loom_private_key'的私钥 由于我的loom链是在根节点,私钥需要放到truffle-dappchain的根目录,所以我这样执行

root@LoomNet:~/truffle-dappchain# ../loom genkey -a loom_public_key -k loom_private_keylocal address: 0x02b40aAaF26f97f3ea0CA550a4C24F8b5C8d1324local address base64: ArQKqvJvl/PqDKVQpMJPi1yNEyQ=root@LoomNet:~/truffle-dappchain# lsbuild chaindata contracts loom_private_key loom_public_key migrations test truffle-config.jsroot@LoomNet:~/truffle-dappchain# 

接下来打开另一个Xshell窗口,启动LoomDapp链

./loom run

在刚才的窗口将合约部署到Loom链上

truffle migrate --network local_loom

这个时候合约就开始部署了

root@LoomNet:~/truffle-dappchain# root@LoomNet:~/truffle-dappchain# root@LoomNet:~/truffle-dappchain# truffle migrate --network local_loomCompiling your contracts...===========================> Everything is up to date, there is nothing to compile.Starting migrations...======================> Network name: 'local_loom'> Network id: 13654820909954> Block gas limit: 0x01_initial_migration.js====================== Deploying 'Migrations' ---------------------- > transaction hash: 0x434fee0b8efcdec81dbf30520bc7d476b038cd3e44441b1655f66a93fc6dd833 > Blocks: 0 Seconds: 0 > contract address: 0x04B755D415BF2D528AfC562866B3DD52c1717893 > block number: 141 > block timestamp: 1569744222 > account: 0x02B40AAAF26F97f3Ea0CA550a4C24f8B5c8D1324 > balance: 0 > gas used: 0 > gas price: 0 gwei > value sent: 0 ETH > total cost: 0 ETH > Saving migration to chain. > Saving artifacts ------------------------------------- > Total cost: 0 ETH2_simple_store.js================= Deploying 'SimpleStore' ----------------------- > transaction hash: 0x072f26c332cc19b59c3c37c9f0cfe9ea55122169b2308161828271e17010e520 > Blocks: 0 Seconds: 0 > contract address: 0xda98B323AC5c6c4E5DE2C6B71fc908744f14E7d4 > block number: 147 > block timestamp: 1569744228 > account: 0x02B40AAAF26F97f3Ea0CA550a4C24f8B5c8D1324 > balance: 0 > gas used: 0 > gas price: 0 gwei > value sent: 0 ETH > total cost: 0 ETH > Saving migration to chain. > Saving artifacts ------------------------------------- > Total cost: 0 ETHSummary=======> Total deployments: 2> Final cost: 0 ETHroot@LoomNet:~/truffle-dappchain# 

部署成功会在build/contracts目录里找到SimpleStore.json文件,里面就包含我们的合约abi

root@LoomNet:~/truffle-dappchain# cd buildroot@LoomNet:~/truffle-dappchain/build# lscontractsroot@LoomNet:~/truffle-dappchain/build# cd contractsroot@LoomNet:~/truffle-dappchain/build/contracts# lsMigrations.json SimpleStore.jsonroot@LoomNet:~/truffle-dappchain/build/contracts# vi SimpleStore.json{ "contractName": "SimpleStore", "abi": [ { "anonymous": false, "inputs": [ { "indexed": false, "name": "_value", "type": "uint256" } ], "name": "NewValueSet", "type": "event" }, { "constant": false, "inputs": [ { "name": "_value", "type": "uint256" } ], "name": "set", "outputs": [], "payable": false, "stateMutability": "nonpayable", "type": "function" }, { "constant": true, "inputs": [], "name": "get", "outputs": [ { "name": "", "type": "uint256" } ], "payable": false, "stateMutability": "view", "type": "function" } ],

我们只需要"abi":[]大括号的部分一会会用到, 记住我们部署的SimpleStore合约地址,等会在Unity工程当中会用到,你的地址部署出来可能跟我的不一样

contract address: 0xda98B323AC5c6c4E5DE2C6B71fc908744f14E7d4

接下来我们在test目录创建一个测试合约脚本

root@LoomNet:~/truffle-dappchain# cd testroot@LoomNet:~/truffle-dappchain/test# lsroot@LoomNet:~/truffle-dappchain/test# touch SimpleStore.jsroot@LoomNet:~/truffle-dappchain/test# lsSimpleStore.jsroot@LoomNet:~/truffle-dappchain/test# vi SimpleStore.jsroot@LoomNet:~/truffle-dappchain/test# 

测试合约内容

const SimpleStore = artifacts.require('SimpleStore')contract('Test', (accounts) => { let [alice] = accounts let contractInstance beforeEach(async () => { contractInstance = await SimpleStore.new() }); it('should be able to set a value', async () => { let value = 4 const result = await contractInstance.set(value, {from: alice}) assert.equal(result.receipt.status, true) assert.equal(result.logs[0].args._value.toString(), value.toString()) }) it('should be able to set and then get a value', async () => { let value = 5 await contractInstance.set(value, {from: alice}) const result = await contractInstance.get({from: alice}) assert.equal(result.toString(), value.toString()) })})

使用命令测试合约

root@LoomNet:~/truffle-dappchain/test# cd ../root@LoomNet:~/truffle-dappchain# truffle test --network local_loomUsing network 'local_loom'.Compiling your contracts...===========================> Everything is up to date, there is nothing to compile. Contract: Test ✓ should be able to set a value (3018ms) ✓ should be able to set and then get a value (3021ms) 2 passing (12s)root@LoomNet:~/truffle-dappchain# 

测试成功!

四、在Unity工程中调用Loom合约

这里是官方的Unity教程:

首先去github下载LoomSDK的Unity工程包: SimpleStoreHandler脚本代码:

using System;using System.Threading.Tasks;using UnityEngine;using Loom.Unity3d;using Loom.Unity3d.Samples;using Loom.Nethereum.ABI.FunctionEncoding.Attributes;public class LoomQuickStartSample : MonoBehaviour { // 部署合约之后返回的abi // 合约部署的地址 public TextAsset simpleStoreABI; public TextAsset simpleStoreAddress; async Task<EvmContract> GetContract(byte[] privateKey, byte[] publicKey) { var writer = RPCClientFactory.Configure() .WithLogger(Debug.unityLogger) .WithHTTP("")//替换自己部署到云服务器上的LoomDapp链的服务器IP //.WithWebSocket("ws://127.0.0.1:46657/websocket") .Create(); var reader = RPCClientFactory.Configure() .WithLogger(Debug.unityLogger) .WithHTTP("")//替换自己部署到云服务器上的LoomDapp链的服务器IP //.WithWebSocket("ws://127.0.0.1:9999/queryws") .Create(); var client = new DAppChainClient(writer, reader) { Logger = Debug.unityLogger }; // required middleware client.TxMiddleware = new TxMiddleware(new ITxMiddlewareHandler[]{ new NonceTxMiddleware{ PublicKey = publicKey, Client = client }, new SignedTxMiddleware(privateKey) }); //合约部署之后返回的abi string abi = simpleStoreABI.ToString(); //string abi = "[{\"anonymous\": false,\"inputs\": [{\"indexed\": false,\"name\": \"_value\",\"type\": \"uint256\"}],\"name\": \"NewValueSet\",\"type\": \"event\"},{\"constant\": false,\"inputs\": [{\"name\": \"_value\",\"type\": \"uint256\"}],\"name\": \"set\",\"outputs\": [],\"payable\": false,\"stateMutability\": \"nonpayable\",\"type\": \"function\"},{\"constant\": true,\"inputs\": [],\"name\": \"get\",\"outputs\": [{\"name\": \"\",\"type\": \"uint256\"}],\"payable\": false,\"stateMutability\": \"view\",\"type\": \"function\"}]\r\n"; //合约地址 var contractAddr = Address.FromHexString(simpleStoreAddress.ToString()); var callerAddr = Address.FromPublicKey(publicKey); return new EvmContract(client, contractAddr, callerAddr, abi); } /// <summary> /// 调用合约的set方法 /// </summary> /// <param name="contract"></param> /// <returns></returns> async Task CallContract(EvmContract contract,int value) { await contract.CallAsync("set", value); } /// <summary> /// 调用合约的get方法 /// </summary> /// <param name="contract"></param> /// <returns></returns> async Task StaticCallContract(EvmContract contract) { if (contract == null) { throw new Exception("Not signed in!"); } var result = await contract.StaticCallSimpleTypeOutputAsync<int>("get"); if (result!=null) { Debug.Log("Smart contract returned: " + result.ToString()); } else { throw new Exception("Smart contract didn't return anything!"); } } // Use this for initialization async void Start() { // The private key is used to sign transactions sent to the DAppChain. // Usually you'd generate one private key per player, or let them provide their own. // In this sample we just generate a new key every time. var privateKey = CryptoUtils.GeneratePrivateKey(); var publicKey = CryptoUtils.PublicKeyFromPrivateKey(privateKey); var contract = await GetContract(privateKey, publicKey); /** 由于合约方法执行需要有一定的时间, 所以这里调用set方法的时候不能直接就调用get方法, 有可能返回的是之前保存的值,不是最新的 为了看到正确结果,可以分两次执行 */ await CallContract(contract, 123);//调用合约set方法保存一个值 //await StaticCallContract(contract);//调用合约get方法获取合约中保存的值 }}

如果你在调用get方法之后得到了你之前设置的值,那就说明你通过Unity与LoomSDK通信成功了!

接下来我们就可以编写更复杂的合约了,我会继续更新Unity游戏方面的教程,敬请期待!

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