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Auto.js实用代码——快手极速版自动过滑块检测

自动化案例分享 223

前言:

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稳定好用,实测一个小时

auto.waitFor();//设置屏幕宽度高度setScreenMetrics(1080, 1920);//常量设置var AppName = "快手极速版";var AppName_JB = "快手极速版脚本"; var 金币转圈 = id("redFloat");var 金币转圈x = 127.5;var 金币转圈y = 1218.5;var 点赞 = id("like_button");var 现金收益 = text("现金收益");var 去签到 = text("去签到");var 立即签到 = text("立即签到");var 今天已签 = textContains("今天已签");var 设置青少年模式 =  text("设置青少年模式");var 我知道了 =  text("我知道了");var 拖动滑块 = text("拖动滑块");var 拖动滑块x = 123;var 拖动滑块y = 976.5;var 立即邀请 = text("立即邀请"); if(!requestScreenCapture()){    toast("请求截图失败");    stop();}app.launchApp(AppName);//签到// SignIn();//没用,供大家参考// sleep(random(1000,2000));//滑动视频slidingVideo();关闭应用();sleep(1500);home();/** * 签到 */function SignIn(){    while(true){        sleep(random(1000,2000));        if(金币转圈.findOne(1000) != null){            console.log("金币转圈---已加载");            sleep(random(1000,2000));            click(金币转圈x,金币转圈y);            console.log("金币转圈---已点击");            while(true){                sleep(random(1000,2000));                if(现金收益.findOne(1000) != null){                    console.log("现金收益---已加载");                    while(true){                        sleep(random(1000,2000));                        if(立即签到.findOne(1000) != null){                            sleep(random(1000,2000));                            立即签到.findOne().click();                        }else if(今天已签.exists()){                            console.log("今天已签---已加载");                            sleep(random(1000,2000));                            back();                            console.log("金币转圈---已加载");                            break;                           }                    }                    break;                }            }            break;        }    }}/** * 滑动视频 */function slidingVideo(){    for (var i = 1; i < 500; i++) {        //点击文本不影响        toast("快手极速版滑动" + i +  "次"+"总计:"+ 500 + "次")        var fun = {            点击文本: function (没有) {                                var weight = text(没有).findOne().bounds();                            click(weight.centerX(),weight.centerY())            }            };        //检测青少年模式        if(设置青少年模式.findOne(1000) != null){            console.log("设置青少年模式");            sleep(1000);            我知道了.findOne().click();        }        //立即邀请        if(立即邀请.findOne(1000) != null){            console.log("立即邀请");            sleep(1000);            back();        }        //检测滑块        if(拖动滑块.findOne(1000) != null){            console.log("拖动滑块");            dragSlider();        }        //开始滑动视频        var x1 = random(255,870);        var y1 = random(1700,1800);        var x2 = random(255,870);        var y2 = random(222,300);        var time1 =random(3000,11000);        var time2 =random(500,1000);        sml_move(x1, y1, x2, y2,time2);        sleep(time1);        }} /** * 拖动滑块 *  */function dragSlider() {    for (var i = 0; i < 0; i++) { sleep(1000); log(i); }    while (true) {        img = images.captureScreen();        if (img) {            log("截图成功。进行识别滑块!");            break;        } else {            log('截图失败,重新截图');        }    }    var x = discernSlidingblock(img, device.width) + 65    console.info("识别结果滑块X坐标:" + x);     if (x > -1) {        randomSwipe(拖动滑块x, 拖动滑块y, x, 拖动滑块y)        return true;    } else {        return false;        console.log("识别有误,请确认是否在滑块界面");    }}/** * 计算滑块位置 * @param {图片} img  * @param {分辨率} ratio  */function discernSlidingblock(img, ratio) {    //创建识别变量    var temp, temp2, x, y, num, color, p, temp3, arr1;    //分析设备分辨率    if (ratio == 720) {        var tb = [348, 253, 691, 638, 81]        log("您的设备分辨率为:720p");    } else if (ratio == 1080) {        var tb = [463, 387, 912, 831, 125]        log("您的设备分辨率为:1080p");    } else {        log("当前设备分辨率不符合规范")        return -2    }    num = Math.ceil(tb[4] / 3.3 - 4);     //计算滑块位置    for (var k = 29; k <= 40; k++) {        temp2 = "";        color = "#" + k + "" + k + "" + k + "";        for (var i = 1; i <= num; i++) {            temp2 = temp2 + "0|" + i + "|" + color + ",";            temp2 = temp2 + i + "|0|" + color + ",";            temp2 = temp2 + "1|" + i + "|" + color + ",";            temp2 = temp2 + i + "|1|" + color + ",";            temp2 = temp2 + "2|" + i + "|" + color + ",";            temp2 = temp2 + i + "|2|" + color + ",";        }        x = 0;        while (x > -2) {            y = 0;            while (y > -2) {                temp = "";                for (var i = 1; i <= num; i += 2) {                    temp = temp + "0|" + (tb[4] + y - i - 1) + "|" + color + ",";                    temp = temp + (tb[4] + y) + "|" + i + "|" + color + ",";                    temp = temp + (tb[4] + x) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";                    temp = temp + (tb[4] + x - i - 1) + "|0|" + color + ",";                    temp = temp + i + "|" + (tb[4] + y) + "|" + color + ",";                    temp = temp + (tb[4] + x - i - 1) + "|" + (tb[4] + y) + "|" + color + ",";                    temp = temp + "1|" + (tb[4] + y - i - 1) + "|" + color + ",";                    temp = temp + (tb[4] + x - 1) + "|" + i + "|" + color + ",";                    temp = temp + (tb[4] + x - 1) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";                    temp = temp + (tb[4] + x - i - 1) + "|1|" + color + ",";                    temp = temp + i + "|" + (tb[4] + y - 1) + "|" + color + ",";                    temp = temp + (tb[4] + y- i - 1) + "|" + (tb[4] + y - 1) + "|" + color + ",";                }                temp = temp + temp2 + "0|0|" + color;                arr1 = temp.split(",");                var arr2 = new Array();                for (var i = 0; i < arr1.length - 1; i++) {                    arr2[i] = new Array();                    temp3 = arr1[i].split("|");                    arr2[i] = [Number(temp3[0]), Number(temp3[1]), temp3[2]];                }                try {                    p = images.findMultiColors(img, color, arr2, {                        region: [tb[0], tb[1], tb[2] - tb[0], tb[3] - tb[1]],                        threshold: (Math.floor(k / 10) * 16 + k % 10)                    });                    if (p) {                        img.recycle();                        return p.x                    }                } catch (error) {                    //出错                    console.log("识别失败,错误原因:" + error);                    return -1;                }                y = --y;            }            x = --x;        }    }    try {        img.recycle();    } catch (error) {        console.log("识别失败,错误原因:" + error);    }    return -1;}/** * 真人模拟滑动函数 (滑块滑动) * @param {起点x} sx  * @param {起点y} sy  * @param {终点x} ex  * @param {终点y} ey  */function randomSwipe(sx, sy, ex, ey) {    //设置随机滑动时长范围    var timeMin = 1000    var timeMax = 3000    //设置控制点极限距离    var leaveHeightLength = 500     //根据偏差距离,应用不同的随机方式    if (Math.abs(ex - sx) > Math.abs(ey - sy)) {        var my = (sy + ey) / 2        var y2 = my + random(0, leaveHeightLength)        var y3 = my - random(0, leaveHeightLength)         var lx = (sx - ex) / 3        if (lx < 0) { lx = -lx }        var x2 = sx + lx / 2 + random(0, lx)        var x3 = sx + lx + lx / 2 + random(0, lx)    } else {        var mx = (sx + ex) / 2        var y2 = mx + random(0, leaveHeightLength)        var y3 = mx - random(0, leaveHeightLength)         var ly = (sy - ey) / 3        if (ly < 0) { ly = -ly }        var y2 = sy + ly / 2 + random(0, ly)        var y3 = sy + ly + ly / 2 + random(0, y3)    }        //获取运行轨迹,及参数    var time = [0, random(timeMin, timeMax)]    var track = bezierCreate(sx, sy, x2, y2, x3, y3, ex, ey)         log("随机控制点A坐标:" + x2 + "," + y2)    log("随机控制点B坐标:" + x3 + "," + y3)    log("随机滑动时长:" + time[1])     //滑动    gestures(time.concat(track))}/** * 计算滑动轨迹 */function bezierCreate(x1, y1, x2, y2, x3, y3, x4, y4) {    //构建参数    var h = 100;    var cp = [{ x: x1, y: y1 + h }, { x: x2, y: y2 + h }, { x: x3, y: y3 + h }, { x: x4, y: y4 + h }];    var numberOfPoints = 100;    var curve = [];    var dt = 1.0 / (numberOfPoints - 1);     //计算轨迹    for (var i = 0; i < numberOfPoints; i++) {        var ax, bx, cx;        var ay, by, cy;        var tSquared, tCubed;        var result_x, result_y;         cx = 3.0 * (cp[1].x - cp[0].x);        bx = 3.0 * (cp[2].x - cp[1].x) - cx;        ax = cp[3].x - cp[0].x - cx - bx;        cy = 3.0 * (cp[1].y - cp[0].y);        by = 3.0 * (cp[2].y - cp[1].y) - cy;        ay = cp[3].y - cp[0].y - cy - by;         var t = dt * i        tSquared = t * t;        tCubed = tSquared * t;        result_x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;        result_y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;        curve[i] = {            x: result_x,            y: result_y        };    }     //轨迹转路数组    var array = [];    for (var i = 0; i < curve.length; i++) {        try {            var j = (i < 100) ? i : (199 - i);            xx = parseInt(curve[j].x)            yy = parseInt(Math.abs(100 - curve[j].y))        } catch (e) {            break        }        array.push([xx, yy])    }     return array}/** * 仿真随机带曲线滑动  (视频滑动) * @param {起点x} qx  * @param {起点y} qy  * @param {终点x} zx  * @param {终点y} zy  * @param {过程耗时单位毫秒} time  */function sml_move(qx, qy, zx, zy, time) {    var xxy = [time];    var point = [];    var dx0 = {        "x": qx,        "y": qy    };     var dx1 = {        "x": random(qx - 100, qx + 100),        "y": random(qy , qy + 50)    };    var dx2 = {        "x": random(zx - 100, zx + 100),        "y": random(zy , zy + 50),    };    var dx3 = {        "x": zx,        "y": zy    };    for (var i = 0; i < 4; i++) {         eval("point.push(dx" + i + ")");     };    log(point[3].x)     for (let i = 0; i < 1; i += 0.08) {        xxyy = [parseInt(bezier_curves(point, i).x), parseInt(bezier_curves(point, i).y)]         xxy.push(xxyy);     }     log(xxy);    gesture.apply(null, xxy);};function bezier_curves(cp, t) {    cx = 3.0 * (cp[1].x - cp[0].x);     bx = 3.0 * (cp[2].x - cp[1].x) - cx;     ax = cp[3].x - cp[0].x - cx - bx;     cy = 3.0 * (cp[1].y - cp[0].y);     by = 3.0 * (cp[2].y - cp[1].y) - cy;     ay = cp[3].y - cp[0].y - cy - by;         tSquared = t * t;     tCubed = tSquared * t;     result = {        "x": 0,        "y": 0    };    result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;     result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;     return result; }; 

标签: #js300 #jsevalif