前言:
此时咱们对“windows media player视频解码器”大概比较关切,我们都想要剖析一些“windows media player视频解码器”的相关资讯。那么小编在网上收集了一些对于“windows media player视频解码器””的相关资讯,希望各位老铁们能喜欢,兄弟们快快来了解一下吧!1、前言
上一篇文章我们介绍了SurfaceView和TextureView的基础知识点;
SurfaceView 以及 TextureView 均继承于 android.view.View,属于 Android 提供的控件体系的一部分。与普通 View 不同,它们都在独立的线程中绘制和渲染。所以,相比于普通的 ImageView 它们的性能更高,因此常被用在对绘制的速率要求比较高的应用场景中,用来解决普通 View 因为绘制的时间延迟而带来的掉帧的问题,比如用作相机预览、视频播放的媒介等;
今天我们就来简单的用TextureView封装下视频播放器;
2、视频播放器方案介绍
1.videoView+mediaPlayer
videoView继承自SurfaceView。surfaceView是在现有View上创建一个新的Window,
内容显示和渲染是在新的Window中,这使得SurfaceView的绘制和刷新可以在单独的线程中进行。
由于SurfaceView的内容是在新建的Window中,这使得SurfaceView不能放在RecyclerView或ScrollView中,一些View中的特性也无法使用。
2.textureView+mediaPlayer
textureView不会创建新的窗口,它的使用跟其他普通View一样。
考虑到以后的可扩展性,最终采用这个方案
3.为什么使用TextureView
TextureView是在4.0(API level 14)引入的,与SurfaceView相比,它不会创建新的窗口来显示内容。它是将内容流直接投放到View中,并且可以和其它普通View一样进行移动,旋转,缩放,动画等变化。TextureView必须在硬件加速的窗口中使用。
3、TextureView使用介绍
1.TextureView被创建后不能直接使用,必须将其添加到ViewGroup中。
2.TextureView必须要等SurfaceTexture准备就绪才能起作用,这里通常需要给TextureView设置监听器SurfaceTextureListener。等待onSurfaceTextureAvailable回调后,才能使用
3.TextureView创建和初始化
//初始化一个TextureView并添加至ViewGroup或找到你的TextureView 组件 mTextureView=new TextureView(getContext()); //设置画布监听 textureView.setSurfaceTextureListener(this); //添加至布局 fragment.addView(textureView,new LayoutParams(LayoutParams.MATCH_PARENT,LayoutParams.MATCH_PARENT, Gravity.CENTER)); /** * TextureView准备好了回调 * @param surface 内部画布渲染surface * @param width TextureView布局宽 * @param height TextureView布局高 */ @Override public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { Logger.d(TAG,"onSurfaceTextureAvailable-->width:"+width+",height:"+height); //这里对画面改变、转场播放做了处理,声明一个mSurfaceTexture ,在TextureView发生变化时更新 if (mSurfaceTexture == null) { mSurfaceTexture = surface; //prepare(); } else { mTextureView.setSurfaceTexture(mSurfaceTexture); } } /** * TextureView宽高发生变化时回调 * @param surface 内部surface * @param width 新的TextureView布局宽 * @param height 新的TextureView布局高 */ @Override public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { Logger.d(TAG,"onSurfaceTextureSizeChanged-->width:"+width+",height:"+height); } /** * TextureView销毁时回调 * @param surface 内部surface * @return Most applications should return true. */ @Override public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { Logger.d(TAG,"onSurfaceTextureDestroyed"); return null==mSurfaceTexture; } /** * TextureView刷新时回调 * @param surface 内部surface */ @Override public void onSurfaceTextureUpdated(SurfaceTexture surface) { }3、MediaPlayer介绍
1.重要的状态
idle:空闲状态。当mediaPlayer没有prepareAsync之前,就是处于idle状态。prepared:准备好状态。想要让mediaPlayer开始播放,不能直接start,必须要先prepareSync。这期间mediaPlayer会一直在准备preparing,直到进入prepared状态。started:当mediaPlayer准备好,就可以调用mediaPlayer的start方法进入started状态。paused:当调用pause方法,进入paused状态。completed:播放完成,进入completed状态。error:播放错误。
2.重要的方法
prepareAsync:要想使用mediaPlayer,必须先调用prepareAsync。这是第一步。start:开始pause:暂停reset:播放完成后,如想重新开始,调用该方法。
3.重要的回调
onSurfaceTextureAvailable:开始关联mediaPlayeronPrepared:此处开始调用mediaPlayer.start()onInfo:播放开始后,视频到底状态如何,就是在onInfo中处理
@Override public boolean onInfo(MediaPlayer mp, int what, int extra) { if (what == MediaPlayer.MEDIA_INFO_VIDEO_RENDERING_START) { // 播放器渲染第一帧 mCurrentState = STATE_PLAYING; mController.onPlayStateChanged(mCurrentState); } else if (what == MediaPlayer.MEDIA_INFO_BUFFERING_START) { // MediaPlayer暂时不播放,以缓冲更多的数据 if (mCurrentState == STATE_PAUSED || mCurrentState == STATE_BUFFERING_PAUSED) { mCurrentState = STATE_BUFFERING_PAUSED; } else { mCurrentState = STATE_BUFFERING_PLAYING; } mController.onPlayStateChanged(mCurrentState); } else if (what == MediaPlayer.MEDIA_INFO_BUFFERING_END) { // 填充缓冲区后,MediaPlayer恢复播放/暂停 if (mCurrentState == STATE_BUFFERING_PLAYING) { mCurrentState = STATE_PLAYING; mController.onPlayStateChanged(mCurrentState); } if (mCurrentState == STATE_BUFFERING_PAUSED) { mCurrentState = STATE_PAUSED; mController.onPlayStateChanged(mCurrentState); } } else { LogUtil.d("onInfo ——> what:" + what); } return true; }
4.MediaPlayer初始化和准备播放
mMediaPlayer = new MediaPlayer(); mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); //设置准备播放监听器,在onPrepared回调中开始播放 mMediaPlayer.setOnPreparedListener(this); //...此处省去一系列监听设置 //异步准备 mMediaPlayer.prepareAsync(); /** * 播放器准备好了 * @param mp 解码器 */ @Override public void onPrepared(MediaPlayer mp) { Logger.d(TAG,"onPrepared"); if(null!=mSurfaceTexture){ if(null!=mSurface){ mSurface.release(); mSurface=null; } mSurface =new Surface(mSurfaceTexture); mp.setSurface(mSurface); } //开始播放 mp.start(); }
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4、封装视频播放器4.1 封装播放器
视频播放控件应该包含两层:顶层是播放器的控制器mController,底层是播放视频内容的TextureView。这里将这两层封装在一个容器FrameLayout中;
public VideoPlayer(@NonNull Context context, @Nullable AttributeSet attrs) { super(context, attrs); mContext = context; if (mNetworkChangeReceiver == null) { mNetworkChangeReceiver = new NetworkChangeReceiver(this); } allow4GFlag = false; init(); } private void init() { mContainer = new FrameLayout(mContext); mContainer.setBackgroundColor(Color.BLACK); LayoutParams params = new LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); this.addView(mContainer, params); }
addTextureView
private void addTextureView() { mContainer.removeView(mTextureView); LayoutParams params = new LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT, Gravity.CENTER); mContainer.addView(mTextureView, 0, params);}
setController
public void setController(IVideoController controller) { mContainer.removeView(mController); mController = controller; mController.reset(); mController.setVideoPlayer(this); LayoutParams params = new LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); mContainer.addView(mController, params); }
播放,将TextureView、MediaPlayer、Controller进行初始化。待TextureView的数据通道SurfaceTexture准备就绪后,打开播放器
private void openMediaPlayer() { // 屏幕常亮 mContainer.setKeepScreenOn(true); // 设置监听 mMediaPlayer.setOnPreparedListener(this); mMediaPlayer.setOnVideoSizeChangedListener(this); mMediaPlayer.setOnCompletionListener(this); mMediaPlayer.setOnErrorListener(this); mMediaPlayer.setOnInfoListener(this); mMediaPlayer.setOnBufferingUpdateListener(this); mCurrentNetworkState = NetworkChangeReceiver.getNetworkStatus(CtripBaseApplication.getInstance()); mNetworkChangeReceiver.registerNetworkChangeBroadcast(); // 设置dataSource try { mMediaPlayer.setDataSource(mUrl); if (mSurface == null) { mSurface = new Surface(mSurfaceTexture); } mMediaPlayer.setSurface(mSurface); mMediaPlayer.prepareAsync(); mCurrentState = STATE_PREPARING; mController.onPlayStateChanged(mCurrentState); } catch (IOException e) { e.printStackTrace(); LogUtil.e("打开播放器发生错误", e); } } private void initMediaPlayer() { if (mMediaPlayer == null) { mMediaPlayer = new MediaPlayer(); mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC); } } private void initTextureView() { if (mTextureView == null) { mTextureView = new TourTextureView(mContext); mTextureView.setSurfaceTextureListener(this);//此时回调onSurfaceTextureAvailable } } @Override public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int i, int i1) { if (mSurfaceTexture == null) { mSurfaceTexture = surfaceTexture; openMediaPlayer(); } else { mTextureView.setSurfaceTexture(mSurfaceTexture); } }
播放逻辑写完之后,具体UI展示逻辑在VideoPlayerController中。根据不同的状态VideoPlayerController展示不同UI
public static final int STATE_ERROR = -1; //播放错误 public static final int STATE_IDLE = 0; //播放未开始 public static final int STATE_PREPARING = 1; //播放准备中 public static final int STATE_PREPARED = 2; //播放准备就绪 public static final int STATE_PLAYING = 3; //正在播放 public static final int STATE_PAUSED = 4; //暂停播放 public static final int STATE_BUFFERING_PLAYING = 5; //正在缓冲 public static final int STATE_BUFFERING_PAUSED = 6; //正在缓冲 播放器 public static final int STATE_COMPLETED = 7; //播放完成 public static final int STATE_NOTE_4G = 8; //提示4G public static final int STATE_NOTE_DISCONNECT = 9; //提示断网 public static final int MODE_NORMAL = 10; //普通模式 public static final int MODE_FULL_SCREEN = 11; //全屏模式 public static final int MODE_TINY_WINDOW = 13; //小窗口模式4.2 全屏、小窗口播放的实现
实现全屏:将mContainer移除,并添加到android.R.content中,并设置成横屏
@Override public void enterFullScreen() { if (mCurrentMode == MODE_FULL_SCREEN) return; // 隐藏ActionBar、状态栏,并横屏 TourVideoUtil.hideActionBar(mContext); TourVideoUtil.scanForActivity(mContext) .setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE); new Handler().post(new Runnable() { @Override public void run() { ViewGroup contentView = (ViewGroup) TourVideoUtil.scanForActivity(mContext) .findViewById(android.R.id.content); if (mCurrentMode == MODE_TINY_WINDOW) { contentView.removeView(mContainer); } else { TourVideoPlayer.this.removeView(mContainer); } LayoutParams params = new LayoutParams( ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); contentView.addView(mContainer, params); } }); mCurrentMode = MODE_FULL_SCREEN; mController.onPlayModeChanged(mCurrentMode); }
实现小窗口:将mContainer移除,添加到android.R.content中,并设置宽高
@Override public void enterTinyWindow() { if (mCurrentMode == MODE_TINY_WINDOW) return; this.removeView(mContainer); new Handler().post(new Runnable() { @Override public void run() { ViewGroup contentView = (ViewGroup) TourVideoUtil.scanForActivity(mContext) .findViewById(android.R.id.content); // 小窗口的宽度为屏幕宽度的60%,长宽比默认为16:9,右边距、下边距为8dp。 FrameLayout.LayoutParams params = new FrameLayout.LayoutParams( (int) (CommonUtil.getScreenWidth(mContext) * 0.6f), (int) (CommonUtil.getScreenWidth(mContext) * 0.6f * 9f / 16f)); params.gravity = Gravity.TOP | Gravity.START; params.topMargin = CommonUtil.dp2px(mContext, 48f); contentView.addView(mContainer, params); } }); mCurrentMode = MODE_TINY_WINDOW; mController.onPlayModeChanged(mCurrentMode); }5、总结
关于视频播放器封装的知识点还有很多,今天知识简单的介绍了下封装的步骤和思路;
大家如果想自己封装可以参考网上NiceVieoPlayer;
以后会继续讲解关于视频播放器的知识点;
原文链接:Android进阶之MediaPlayer和TextureView封装视频播放器详解(完美实现全屏、小窗)