前言:
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本文同步本人掘金平台的文章:
上一篇文章是 Angular 项目实现权限控制。最近自己在网上看到别人使用 vue 进行自定义 video 的操纵。加上不久前实现了 angular 自定义 video 的相关需求, 遂来记录一下,作为交流思考
实现的功能如下:
播放 / 停止快退 / 快进 / 倍速声音开 / 声音关进入全屏 / 退出全屏进入画中画 / 退出画中画 【安卓平板不支持,不建议使用】经过时长 / 总时长播放进度条功能:支持点击,拖拽进度声音进度条功能:支持点击,拖拽进度
如图:
下面我们来一一实现:
这里的重点不在布局,我们简单来定义一下:
<!-- app.component.html --><div class="video-page"> <div class="video-tools"> <button nz-button nzType="primary" (click)="play('btn')" style="margin-right: 12px;">播放 ✅</button> <button nz-button nzType="primary" (click)="pause('btn')">暂停 ✅</button> <ng-container> <button nz-button nz-dropdown [nzDropdownMenu]="menuForward" nzPlacement="bottomCenter" style="margin: 0 12px;">快进 ✅</button> <nz-dropdown-menu #menuForward="nzDropdownMenu"> <ul nz-menu> <li nz-menu-item (click)="forwardSecond(10)">快进 10 s</li> <li nz-menu-item (click)="forwardSecond(20)">快进 20 s</li> </ul> </nz-dropdown-menu> </ng-container> <ng-container> <button nz-button nz-dropdown [nzDropdownMenu]="menuBack" nzPlacement="bottomCenter">快退 ✅</button> <nz-dropdown-menu #menuBack="nzDropdownMenu"> <ul nz-menu> <li nz-menu-item (click)="retreatSecond(10)">快退 10 s</li> <li nz-menu-item (click)="retreatSecond(20)">快退 20 s</li> </ul> </nz-dropdown-menu> </ng-container> <ng-container> <button nz-button nz-dropdown [nzDropdownMenu]="speedUp" nzPlacement="bottomCenter" style="margin: 0 12px;">倍速 ✅</button> <nz-dropdown-menu #speedUp="nzDropdownMenu"> <ul nz-menu> <li nz-menu-item (click)="speedUpVideo(1)">正常</li> <li nz-menu-item (click)="speedUpVideo(2)">2 倍</li> <li nz-menu-item (click)="speedUpVideo(4)">4 倍</li> </ul> </nz-dropdown-menu> </ng-container> <button nz-button nzType="primary" (click)="openOrCloseVoice()">声音开 / 声音关 ✅</button> <button nz-button nzType="primary" style="margin: 0 12px;" (click)="toFullScreen()">全屏 ✅</button> <br /> <button nz-button nzType="primary" style="margin-top: 12px;" (click)="entryInPicture()">进入画中画 ⚠️ 安卓平板不支持</button> <button nz-button nzType="primary" style="margin: 12px 12px 0 12px;" (click)="exitInPicture()">退出画中画 ⚠️ 安卓平板不支持</button> <br /> <div style="display: flex; justify-content: flex-start; align-items: center; margin: 12px 0;"> 经过时长 / 总时长 : ✅ {{ currentTime }} / {{ totalTime }} </div> <!-- 进度条 --> <div style="display: flex; justify-content: flex-start; align-items: center; margin: 12px 0;"> 进度条:✅ <div class="custom-video_control-bg" (mousedown)="handleProgressDown($event)" (mousemove)="handleProgressMove($event)" (mouseup)="handleProgressUp($event)" > <div class="custom-video_control-bg-outside" id="custom-video_control-bg-outside" > <span class="custom-video_control-bg-inside" id="custom-video_control-bg-inside" ></span> <span class="custom-video_control-bg-inside-point" id="custom-video_control-bg-inside-point" ></span> </div> </div> </div> <div style="display: flex; justify-content: flex-start; align-items: center; margin: 12px 0;"> 声音条:✅ <div class="custom-video_control-voice"> <span class="custom-video_control-voice-play"> <i nz-icon nzType="sound" nzTheme="outline"></i> </span> <div class="custom-video_control-voice-bg" id="custom-video_control-voice-bg" (mousedown)="handleVolProgressDown($event)" (mousemove)="handleVolProgressMove($event)" (mouseup)="handleVolProgressUp($event)" > <div class="custom-video_control-voice-bg-outside" id="custom-video_control-voice-bg-outside" > <span class="custom-video_control-voice-bg-inside" id="custom-video_control-voice-bg-inside" ></span> <span class="custom-video_control-voice-bg-point" id="custom-video_control-voice-bg-point" ></span> </div> </div> </div> </div> </div> <div class="video-content"> <video id="video" class="video" style="width: 100%" poster="assets/poster.png"> <source type="video/mp4" src="assets/demo.mp4"> Sorry, your browser doesn't support. </video> </div></div>复制代码
这里使用了 angular ant design,之前写了一篇相关文章,还不熟悉的读者可前往 Angular 结合 NG-ZORRO 快速开发
播放 / 停止
这里直接调用 video 对象的方法 play() 和 pause():
// app.component.ts// 播放按钮事件play(flag: string | undefined) { if(flag) this.videoState.playState = true this.videoState.play = true this.video.play()}// 暂停按钮事件pause(flag: string | undefined): void { if(flag) this.videoState.playState = false this.video.pause() this.videoState.play = false}复制代码
这里自定义的 play 和 pause 方法加上了一个标志,对下下面要讲的进度条的控制有帮助,上面的代码可以更加简洁,读者可以简写下。
快退 / 快进 / 倍速
这里的快退,快进和倍速设置了不同的选项,通过参数进行传递:
// app.component.ts// 快进指定的时间forwardSecond(second: number): void { this.video.currentTime += second; // 定位到当前的播放时间 currentTime}// 后退指定的时间retreatSecond(second: number): void { this.video.currentTime -= second}// 倍速speedUpVideo(multiple: number): void { this.video.playbackRate = multiple; // 设定当前的倍速 playbackRate}复制代码声音开 / 声音关
声音的开关使用 video 的 muted 属性即可:
// app.component.ts// 开或关声音openOrCloseVoice(): void { this.video.muted = !this.video.muted;}复制代码进入全屏 / 退出全屏
全屏的操作也是很简单,使用 webkitRequestFullScreen
// app.component.ts// 全屏操作toFullScreen(): void { this.video.webkitRequestFullScreen()}复制代码
全屏后,按 esc 可退出全屏
进入画中画 / 退出画中画
画中画相当于弹窗缩小视频~
// app.component.ts// 进入画中画entryInPicture(): void { this.video.requestPictureInPicture() this.video.style.display = "none"}// 退出画中画exitInPicture(): void { if(this.document.pictureInPictureElement) { this.document.exitPictureInPicture() this.video.style.display = "block" }}复制代码
设置 video 的样式,是为了看起来不突兀...
经过时长 / 总时长
记录视频的总时长和视频当前的播放时长。我们已经来组件的时候就获取视频的元信息,得到总时长;在视频播放的过程中,更新当前时长。
// app.component.ts// 初始化 video 的相关的事件initVideoData(): void { // 获取视频的总时长 this.video.addEventListener('loadedmetadata', () => { this.totalTime = this.formatTime(this.video.duration) }) // 监听时间发生更改 this.video.addEventListener('timeupdate', () => { this.currentTime = this.formatTime(this.video.currentTime) // 当前播放的时间 })}复制代码
formatTime 是格式化函数
播放进度条功能
监听鼠标的点击,移动,松开的事件,对视频的播放时间和总事件进行相除,计算百分比。
// app.component.ts// 进度条鼠标按下handleProgressDown(event: any): void { this.videoState.downState = true this.pause(undefined); this.videoState.distance = event.clientX + document.documentElement.scrollLeft - this.videoState.leftInit;}// 进度条 滚动条移动handleProgressMove(event: any): void { if(!this.videoState.downState) return let distanceX = (event.clientX + document.documentElement.scrollLeft) - this.videoState.leftInit if(distanceX > this.processWidth) { // 容错处理 distanceX = this.processWidth; } if(distanceX < 0) { // 容错处理 distanceX = 0 } this.videoState.distance = distanceX this.video.currentTime = this.videoState.distance / this.processWidth * this.video.duration}// 进度条 鼠标抬起handleProgressUp(event: any): void { this.videoState.downState = false // 视频播放 this.video.currentTime = this.videoState.distance / this.processWidth * this.video.duration this.currentTime = this.formatTime(this.video.currentTime) if(this.videoState.playState) { this.play(undefined) }}复制代码
这里需要计算进度条的位置,来获取点击进度条的百分比,之后更新视频的当前播放时间。当然,我们还得有容错处理,比如进度条为负数时候,当前播放时间为0。
声音进度条
我们实现了播放进度条的操作,对声音进度条的实现就很容易上手了。声音进度条也是监听鼠标的点击,移动,松开。不过,这次我们处理的是已知声音 div 的高度。
// app.component.ts// 声音条 鼠标按下handleVolProgressDown(event: any) { this.voiceState.topInit = this.getOffset(this.voiceProOut, undefined).top this.volProcessHeight = this.voiceProOut.clientHeight this.voiceState.downState = true //按下鼠标标志 this.voiceState.distance = this.volProcessHeight - (event.clientY + document.documentElement.scrollTop - this.voiceState.topInit) }// 声音 滚动条移动handleVolProgressMove(event: any) { if(!this.voiceState.downState) return let disY = this.voiceState.topInit + this.volProcessHeight - (event.clientY + document.documentElement.scrollTop) if(disY > this.volProcessHeight - 2) { // 容错处理 disY = this.volProcessHeight - 2 } if(disY < 0) { // 容错处理 disY = 0 } this.voiceState.distance = disY this.video.volume = this.voiceState.distance / this.volProcessHeight this.videoOption.volume = Math.round(this.video.volume * 100)}// 声音 鼠标抬起handleVolProgressUp(event: any) { this.voiceState.downState = false //按下鼠标标志 let voiceRate = this.voiceState.distance / this.volProcessHeight if(voiceRate > 1) { voiceRate = 1 } if(voiceRate < 0) { voiceRate = 0 } this.video.volume = voiceRate this.videoOption.volume = Math.round(this.video.volume * 100); // 赋值给视频声音}复制代码
如图:
效果演示
完成了上面的内容,我们以一个 gif 图来展示效果:
全屏,声音和画中画比较难截图,Gif 上体现不来
详细的代码,请前往 video-ng 获取。
【完】✅
标签: #angular 拖拽组件 #angularjsngif